Перейти к содержанию

Flameweaver Noble: различия между версиями

Материал из RuEldfallWiki
Synced from local Guildhall data editor
Synced from local Guildhall data editor
 
(не показаны 2 промежуточные версии этого же участника)
Строка 1: Строка 1:
[[File:Flameweaver_Noble_portrait.jpg|thumb|200px|Flameweaver Noble]]
'''Flameweaver Noble''' — юнит фракции [[:Category:Helian League|Helian League]] в ''Eldfall Chronicles''.
'''Flameweaver Noble''' — юнит фракции [[:Category:Helian League|Helian League]] в ''Eldfall Chronicles''.


Строка 9: Строка 10:
==Классы==
==Классы==
===[[Mage]]===
===[[Mage]]===
При накладывании Spell, Mage может потратить неизрасходованный Activation Point, чтобы перебросить любое количество костей.  
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters — это ресурс, представляющий ману — энергию, необходимую для накладывания Spells. Mana Counters могут быть потрачены для покрытия цены Spells типа Conjuration или некоторых других мощных Spells. Находясь в Active role, Mage может преобразовать любое количество своих Activation Points в соответствующее количество Mana Counters (заменив Activation Points на Mana Counters) и поместить их в свой личный пул. Mana Counters накапливаются и не исчезают в конце хода!
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


===[[Enchanter]]===
===[[Enchanter]]===
Enchanters могут накладывать Spells типа Enchantment на союзные модели без выполнения броска.
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.


==Трейты==
==Трейты==
; [[Affinity (Element)|Affinity (Fire)]] : Модель с этим Trait может накладывать Spells стихии (Fire). (Например: элемент = огонь, вода, профанная стихия и т.д.)
; [[Affinity (Element)|Affinity (Fire)]] : A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)


==Spellcrafts==
==Spellcrafts==
Строка 23: Строка 24:
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Ignite''' || I || Fire || Spell, Sorcery, Art of Sorcery, Ranged || INT || 16 || STA || [[Burn|Burn 1]]
| '''Ignite''' || I || Fire || Spell, Sorcery, Ranged || INT || 16 || STA || [[Burn|Burn 1]]
|-
|-
| '''Flare''' || II || Fire || Spell, Sorcery, Art of Sorcery, Melee/Ranged || INT || 3 || 1 || [[Sweep|Sweep II]]; [[Burn|Burn 2]].
| '''Flare''' || II || Fire || Spell, Sorcery, Melee/Ranged || INT || 3 || 1 || [[Sweep|Sweep II]]; [[Burn|Burn 2]].
|-
|-
| '''Fireball''' || III || Fire || Spell, Sorcery, Art of Sorcery, Ranged || INT || 16, AoE:<br/>Circular<br/>L || 1 || [[Targetless]]; [[Burn|Burn 1]].
| '''Fireball''' || III || Fire || Spell, Sorcery, Ranged || INT || 16, AoE:<br/>Circular<br/>L || 1 || [[Targetless]]; [[Burn|Burn 1]].
|}
|}


Строка 34: Строка 35:
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Art of Enchanting, Melee/Ranged || ✯ || 16 || 1 || Цель получает: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. Эта зачарованная модель может объявить Assist Action и снять State [[Bleeding]] с союзной модели в Base Contact.
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|-
|-
| '''Melting Touch''' || II || Fire || Spell, Enchantment, Art of Enchanting, Ranged || * || 16 || 1 || Цель получает: [[Ignore Armor]]; [[Burn|Burn 1]].
| '''Melting Touch''' || II || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
|-
|-
| '''Flameskin''' || III || Fire || Spell, Enchantment, Art of Enchanting, Ranged || * || 16 || 1 || Модель, которая атакует зачарованную модель и находится в пределах 1", получает попадание с Power (PW) 10 и трейтом Burn (1). Если это попадание наносит Wound атакующему, это Enchantment снимается.
| '''Flameskin''' || III || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
|}
|}


Строка 49: Строка 50:
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK при использовании против модели в состоянии [[Crouched]].
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|-
|-
| [[Scepter of Sorceries]] || 1 || Accessory || — || — || — || 1 || При накладывании [[Art Of Sorcery|Sorceries]] в Active Role wearer может перебросить 1 кость.
| [[Scepter of Sorceries]] || 1 || Accessory || — || — || — || 1 || When casting [[Art Of Sorcery|Sorceries]] in the Active Role, the wearer may reroll 1 die.
|}
|}


==Особое==
==Особое==
Когда союзная модель в Awareness накладывает заклинание (включая эту модель), вы можете убрать счётчик Mana с этой модели и перебросить 1 неудачный бросок.
When an allied model within Awareness is casting a spell (including self), you may remove a Mana Counter from this model, and re-roll 1 failed roll.


==Глоссарий==
==Глоссарий==
; BURN (X) : Когда модель получает хотя бы один Wound с этим Trait, атакующий игрок может выполнить X Damage Rolls со значением ARM 0. Каждый успешный Damage Roll приводит к тому, что модель получает Wound. Если этот wound приводит модель в состояние Dead (State), модель убирается с поля.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Bleeding : Модель в этом состоянии должна выполнять бросок на проверку Т в каждую свою Strategic phase.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
Проваленный бросок приводит к тому, что модель получает Wound.
A failed roll causes the model to suffer a Wound.
; Crouched : Hitbox модели в состоянии Crouched становится равен размеру и объёму её базы. Пока модель находится в этом состоянии, её Speed
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
и значение Armor уменьшены вдвое, а её значение Attack Strike становится равным 1.
and Armor value is halved and its Attack Strike value becomes 1.
Модели в состоянии Crouched не могут делать другие модели Engaged (state).
Crouched models cannot make other models Engaged (state).
Во время movement step модель в этом состоянии может объявить только Walk или Idle.
During the movement step, a model in this state may only declare Walk or Idle.
В роли Active это состояние можно добровольно отменить во время movement step модели.
In the Active role, this state may be voluntarily canceled during the model's movement step.
Это состояние также можно отменить с помощью Dodge.
This state may also be canceled with a Dodge.
; Ignore Armor : Hit с этим Trait снижает ARM модели, получившей удар, до 0 на время выполнения Damage roll.
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; Immobilized : Модель в этом состоянии не может выполнять никакое Movement, Special Movement или
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. Это состояние можно отменить успешным Dodge, который может
Special Action. This state can be canceled with a successful Dodge, which may be
выполняться либо с использованием Agility, либо Toughness. Когда она объявляет Dodge, она не может
performed either with Agility or Toughness. When it declares Dodge, it cannot
двигаться или входить/отменять состояние Crouched, если только не выполнит успешный Dodge.
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Knockback (X) : Модель, получившая Hit с этим Trait, перемещается от точки, где завершилось её Movement во время Movement step. Она перемещается на X дюймов от атакующего в конце Resolution step (точное направление выбирает атакующий). Этот Trait не действует на модели на два или более Size больше атакующего.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Knockdown : Модель, получившая Hit с этим Trait, переходит в состояние [[Crouched]] (State). Этот трейт не действует на модели на два или более Size больше атакующего.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Panicked : При проваленном Intellect roll вражеская модель также должна выполнить Walk в сторону пользователя на всё своё значение
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
Speed (если способна) в конце Activation Sequence.
value (if able) at the end of the Activation Sequence.


Если она начинает свой ход в состоянии Engaged, она объявит Idle и Dodge. Если Movement модели в этом State привело бы к выходу за край поля, модель убирается из игры и засчитывается как потеря.
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.


Если модель проваливает бросок в своей Reactive Role, она может объявить в качестве Reaction только Dodge в сторону края поля или Nothing.
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Stagger : Модель, получившая Hit с этим Trait, теряет 1 Activation Point (до конца хода). Этот Trait не действует на модели на два или более Size больше атакующего.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Stun : Модель, получившая хотя бы один Wound с этим Trait, должна выполнить Toughness roll. При провале модель теряет все Activation Points (до конца хода).
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
; Sweep : При успешном Attack roll Front arc этой модели становится 360° до конца Activation Sequence. Все модели в пределах Melee RCH и LoS этой модели получают Hit.
; Sweep : On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.
; Targetless : Находясь в роли Active, Attack с этим Trait не требует модели в качестве цели. Вместо этого целью может быть любая поверхность на поле. Если у Spell есть и Casting Aura, и AoE Reach, а цель — плоская поверхность/земля, то шаблон должен быть размещён полностью в пределах Casting Aura.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; Throwing : Item с этим трейтом позволяет выполнять Ranged Attack с RCH, равным T пользователя. Значение STK может быть вплоть до Quantity Item. При использовании убирается QTY предмета, равное STK, даже если Attack оказался неуспешным. Если Attack приводит цель в состояние Incapacitated или убивает её, вы можете вернуть Item, вступив в Base Contact с целью.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Текущая версия от 07:50, 26 августа 2026

Файл:Flameweaver Noble portrait.jpg
Flameweaver Noble

Flameweaver Noble — юнит фракции Helian League в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Enchanter 21 2 2 5 8 10 8 14 12 8 3 2 12

Классы[править]

Mage[править]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Enchanter[править]

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

Трейты[править]

Affinity (Fire)
A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)

Spellcrafts[править]

Art of Sorcery (Level III)[править]

Spell Lvl Element Type PW RCH STK Effect
Ignite I Fire Spell, Sorcery, Ranged INT 16 STA Burn 1
Flare II Fire Spell, Sorcery, Melee/Ranged INT 3 1 Sweep II; Burn 2.
Fireball III Fire Spell, Sorcery, Ranged INT 16, AoE:
Circular
L
1 Targetless; Burn 1.

Art of Enchanting (Level III)[править]

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Melting Touch II Fire Spell, Enchantment, Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Flameskin III Fire Spell, Enchantment, Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Sword 1 Weapon T 1 STA 1
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.
Scepter of Sorceries 1 Accessory 1 When casting Sorceries in the Active Role, the wearer may reroll 1 die.

Особое[править]

When an allied model within Awareness is casting a spell (including self), you may remove a Mana Counter from this model, and re-roll 1 failed roll.

Глоссарий[править]

BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Stun
A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
Sweep
On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.
Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Weakened
A model in this state has halved Toughness, and -1 Stamina.