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Vengeful Spirit, Tier I: различия между версиями

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[[File:Vengeful_Spirit_Tier_I_portrait.jpg|thumb|200px|Vengeful Spirit, Tier I]]
'''Vengeful Spirit, Tier I''' — юнит фракции [[:Category:Oni Clans|Oni Clans]] в ''Eldfall Chronicles''. Размер: '''Medium'''. Классы: [[Creature]].
'''Vengeful Spirit, Tier I''' — юнит фракции [[:Category:Oni Clans|Oni Clans]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 10 || 8 || 8 || 6 || 8 || 10 || 0 || 1 || 20
| Medium || [[Creature]] || 10 || 10 || 2 || 5 || 10 || 8 || 8 || 6 || 8 || 10 || 0 || 1 || 20
|}
|}


== Классы ==
==Классы==
; [[Creature]] : У Creature нет особых способностей, связанных с классом. Отдельные квесты могут добавлять классу Creature особый эффект.
===[[Creature]]===
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
that add a specific Effect to the Creature Class.


== Трейты ==
==Трейты==
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : Эта модель не подвержена эффектам от атак элемента (Element) (урон она получает как обычно). Ближними атаками природным оружием она наносит урон заклинанием элемента (Element).
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
; [[Undead|Undead]] : '''I:''' Эта модель не может быть подвержена состояниям [[Poisoned|Poisoned]], [[Weakened|Weakened]], [[Bleeding|Bleeding]] или [[Panicked|Panicked]]. Заклинания со свойством [[Mindgame|Mindgame]] не могут её нацелить или затронуть. Заклинания типа Healing элемента Divine не восстанавливают HP, а наносят ей 15 PW урона. Если HP этой модели достигает 0, она становится [[Dead|Dead]].
; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
; [[Incorporeal|Incorporeal I]] : PW Попадания без типа Spell или свойства [[Burn (X)|Burn]] против этой модели уменьшается вдвое. Эта модель игнорирует правила Environment и штрафы за перемещение, может двигаться сквозь препятствия и вертикально. Она не может закончить движение внутри препятствия и не может стать [[Engaged|Engaged]].
; [[Incorporeal|Incorporeal]] : The PW of a Hit lacking the Spell Type or Burn against this model is halved.
This model ignores Environment rules and Movement penalties, allowing it to move through
obstacles and vertically. It cannot end within an obstacle and cannot become Engaged.


== Навыки ==
==Скиллы==
; [[Infiltration|Infiltration I]] : Infiltration позволяет модели начать игру или переместиться в продвинутую позицию согласно правилам Навыка.
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).
; [[Stealth|Stealth I]] : Модель со Stealth сложнее обнаружить и сделать целью. Stealth I не позволяет реагировать на модель без линии видимости (LoS) и подавляет даже [[Clairvoyance|Clairvoyance]].
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.


== Заклинания ==
==Инвентарь==
'''Место в инвентаре:''' 5


== Снаряжение ==
{| class="wikitable"
{| class="wikitable"
! Предмет !! PW !! RCH !! STK !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Spectral Weapon || T || 0 || 1 || Ignore Armor. (Melee)
| [[Spectral Weapon]] || 1 || Weapon || T || 0 || 1 || — || [[Ignore Armor]]
|}
|}


== Глоссарий ==
==Глоссарий==
; '''Armor''' : Значение ARM снижает шанс нанести Рану при броске DMG.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; [[Ignore Armor]] : Свойство. Попадание уменьшает ARM цели до 0 на время броска DMG.
A failed roll causes the model to suffer a Wound.
; [[Incorporeal]] : Свойство. PW попадания без типа Spell или свойства Burn уполовинивается.
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; [[Undead]] : Свойство. Модель не подвержена Poisoned, Weakened, Bleeding и Panicked; Mindgame её не затрагивает.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Текущая версия от 07:49, 26 августа 2026

Файл:Vengeful Spirit Tier I portrait.jpg
Vengeful Spirit, Tier I

Vengeful Spirit, Tier I — юнит фракции Oni Clans в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Creature 10 10 2 5 10 8 8 6 8 10 0 1 20

Классы[править]

Creature[править]

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Трейты[править]

Elemental Essence (Profane)
This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
Undead
This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked States. Spells with Mindgame cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
Incorporeal
The PW of a Hit lacking the Spell Type or Burn against this model is halved.

This model ignores Environment rules and Movement penalties, allowing it to move through obstacles and vertically. It cannot end within an obstacle and cannot become Engaged.

Скиллы[править]

Infiltration
You may deploy this model up to the middle line of the field (on your half of the field).
Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Spectral Weapon 1 Weapon T 0 1 Ignore Armor

Глоссарий[править]

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Weakened
A model in this state has halved Toughness, and -1 Stamina.