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[[File:Faris_Outrider_portrait.jpg|thumb|200px|Faris Outrider]]
'''Faris Outrider''' — юнит фракции [[:Category:Sand Kingdoms|Sand Kingdoms]] в ''Eldfall Chronicles''. Размер: '''Medium'''. Классы: [[Artificer]] / [[Rogue]].
'''Faris Outrider''' — юнит фракции [[:Category:Sand Kingdoms|Sand Kingdoms]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 14 || 11 || 8 || 13 || 12 || 13 || 1 || 2 || 12
| Medium || [[Artificer]] / [[Rogue]] || 18 || 2 || 2 || 5 || 14 || 11 || 8 || 13 || 12 || 13 || 1 || 2 || 12
|}
|}


== Классы ==
==Классы==
; [[Artificer]] : В свою Стратегическую фазу Artificer может выбрать доступное ему заклинание Enchantment и без броска применить его эффект к себе — до своей следующей Стратегической фазы.
===[[Artificer]]===
; [[Rogue]] : Один раз за активацию, при хотя бы одном успешном попадании по цели, Rogue может пройти бросок AG. При успехе его попадание получает Knockdown.
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
Effect to themselves, without performing a roll, until their next Strategic phase.


== Трейты ==
===[[Rogue]]===
; [[Affinity (Element)|Affinity (Elder)]] : Эта модель может кастовать заклинания элемента (Element). (Например: Element = Fire, Water, Profane и т.д.)
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]].
; [[Survival (X Environment)|Survival (Scorching)]] : Эта модель не подвержена окружению X (X Environment).


== Навыки ==
==Трейты==
; [[Stealth|Stealth I]] : Модель со Stealth сложнее обнаружить и сделать целью. Stealth I не позволяет реагировать на модель без линии видимости (LoS) и подавляет даже [[Clairvoyance|Clairvoyance]].
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
; [[Follow-Up|Follow-Up I]] : Follow-Up позволяет модели совершить дополнительное действие или перемещение вслед за определённым событием согласно правилам Навыка.
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Taunt|Taunt I]] : Модель с Taunt может вынудить врага в пределах её Awareness/LoS пройти бросок INT; при провале действия врага ограничиваются согласно правилам Навыка.
 
==Скиллы==
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
; [[Taunt|Taunt]] : When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.
 
==Spellcrafts==
===Art of Enchanting (Level III)===
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
| '''Arcane Shield''' || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus
cannot increase a model's ARM value above 6. In addition,
Critical Hits scored against this model do not ignore ARM.
|-
| '''Spectral Blade''' || II || Elder || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]] and [[Stagger]]
|-
| '''Hasten''' || III || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
|-
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|-
| '''Featherlight''' || II || Air || Spell, Enchantment, Ranged || — || 16 || 1 || Target gains +2 SPD.
|-
| '''Formless Edge''' || I || Air || Spell, Enchantment, Ranged || * || 16 || 1 || The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].
|-
| '''Protective Currents''' || III || Air || Spell, Enchantment, Ranged || — || 16 || 1 || Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with [[Knockback_(X)|Knockback 3]], but no damage.
|-
| '''Melting Touch''' || II || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
|-
| '''Flameskin''' || III || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
|-
| '''Cutting Chill''' || I || Water || Spell, Enchantment, Ranged || * || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.
|-
| '''Mirror Bubble''' || II || Water || Spell, Enchantment, Ranged || * || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
|-
| '''Ice Shield''' || III || Water || Spell, Enchantment, Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
|}


== Заклинания ==
==Инвентарь==
=== Art of Enchanting (уровень III) ===
'''Место в инвентаре:''' 5


== Снаряжение ==
{| class="wikitable"
{| class="wikitable"
! Предмет !! PW !! RCH !! STK !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Sword || T || 1 || STA || — (Melee)
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| Arcane Lantern || T || - || - || Носитель получает Vigilance. Состояния Shrouded и Intrigue в пределах его Awareness снимаются. (Accessory)
| [[Arcane Lantern]] || 1 || Accessory || T || — || — || 1 || The wearer gains [[Vigilance]]. [[Shrouded]] and Intrigue States within the Wearer's Awareness are canceled.
|-
|-
| Dagger || T-3 || 0 || STA || Throwing. +1 STK против модели в состоянии Crouched. (Melee)
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


== Глоссарий ==
==Глоссарий==
; [[Crouched]] : Состояние. Hitbox модели становится размером с её базу; ARM и SPD уполовинены, STK не больше 1, даётся лёгкое укрытие.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; [[Shrouded]] : Состояние. Модель представлена на поле жетоном Shrouded; её нельзя сделать целью действий, кроме Perceive.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; [[Throwing]] : Свойство. Предмет позволяет дальнюю атаку с RCH, равным T пользователя.
A failed roll causes the model to suffer a Wound.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
and Armor value is halved and its Attack Strike value becomes 1.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. This state can be canceled with a successful Dodge, which may be
performed either with Agility or Toughness. When it declares Dodge, it cannot
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
A model in this state cannot be a target of Actions other than Perceive (note that
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
state is automatically canceled if the model declares a Normal action (other than
Nothing) or Special Action.
Performing an Attack in this state reveals the model, but grants the Surprise
Attack trait to its Attack.
The model and its profile that are being concealed by the Shrouded token are
considered secret information. The player who controls the model is not obliged
to disclose the model's identity and its profile to other players as long as the
model remains in this state.
Note: Shrouded models retain all of their
Skills, Traits, Size, etc.; however, this
information is not publicly disclosed. The
model has 360° Line of Sight (LoS).
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Vigilance : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Текущая версия от 07:49, 26 августа 2026

Файл:Faris Outrider portrait.jpg
Faris Outrider

Faris Outrider — юнит фракции Sand Kingdoms в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer / Rogue 18 2 2 5 14 11 8 13 12 13 1 2 12

Классы[править]

Artificer[править]

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Rogue[править]

Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Трейты[править]

Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.

Скиллы[править]

Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Follow Up
If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
Taunt
When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.

Spellcrafts[править]

Art of Enchanting (Level III)[править]

Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus

cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.

Spectral Blade II Elder Spell, Enchantment, Ranged * 16 1 Target gains: Ignore Armor and Stagger
Hasten III Elder Spell, Enchantment, Ranged 16 1 During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
Burning Touch I Fire Spell, Enchantment, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Featherlight II Air Spell, Enchantment, Ranged 16 1 Target gains +2 SPD.
Formless Edge I Air Spell, Enchantment, Ranged * 16 1 The enchanted model's Melee Attacks gains + 2 RCH and Knockback 2.
Protective Currents III Air Spell, Enchantment, Ranged 16 1 Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3 of the enchanted model suffer a Hit with Knockback 3, but no damage.
Melting Touch II Fire Spell, Enchantment, Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Flameskin III Fire Spell, Enchantment, Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
Cutting Chill I Water Spell, Enchantment, Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Mirror Bubble II Water Spell, Enchantment, Ranged * 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Ice Shield III Water Spell, Enchantment, Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Sword 1 Weapon T 1 STA 1
Arcane Lantern 1 Accessory T 1 The wearer gains Vigilance. Shrouded and Intrigue States within the Wearer's Awareness are canceled.
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Глоссарий[править]

BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.