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'''Faris Outrider''' — юнит фракции [[:Category:Sand Kingdoms]] в ''Eldfall Chronicles''.
[[File:Faris_Outrider_portrait.jpg|thumb|200px|Faris Outrider]]
 
'''Faris Outrider''' — юнит фракции [[:Category:Sand Kingdoms|Sand Kingdoms]] в ''Eldfall Chronicles''.
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| [[File:Faris_Outrider_portrait.jpg|200px|Faris Outrider]]
|-
| [[:File:Faris_Outrider.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Faris_Outrider_A5.pdf|буклет A5]]</small>
|}


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==Классы==
==Классы==
===[[Artificer]]===
===[[Artificer]]===
В свою Strategic Phase Artificers могут выбрать доступное им заклинание типа Enchantment и применить его эффект к себе без броска — до своей следующей Strategic Phase.
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
Effect to themselves, without performing a roll, until their next Strategic phase.


===[[Rogue]]===
===[[Rogue]]===
Раз за активацию, при хотя бы одном успешном Hit по цели, Rogue может выполнить один бросок AG. При успехе Hit плута получает [[Knockdown]].
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]].


==Трейты==
==Трейты==
; [[Affinity (Element)|Affinity (Elder)]] : Модель с этим трейтом может творить заклинания стихий (Elder).
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
; [[Survival (X Environment)|Survival (Scorching Environment)]] : На эту модель не действуют окружения: Scorching.
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.


==Навыки==
==Скиллы==
; [[Stealth|Stealth]] : Когда эта модель активируется, она не провоцирует Reaction вражеских моделей, не имеющих на неё LoS, независимо от того, находится ли она в их Awareness.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
; [[Follow Up|Follow Up]] : Если вражеская модель выходит из ближнего боя (disengage) с этой моделью, эта модель может переместиться на свою уполовиненную SPD в сторону этого врага.
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
; [[Taunt|Taunt]] : Выполняя движение, эта модель может заставить вражеские модели с LoS на неё или в чью Awareness она входит выполнить бросок INT. Каждый провативший враг обязан объявить Reaction.
; [[Taunt|Taunt]] : When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.


==Заклинания==
==Spellcrafts==
===Art of Enchanting (уровень III)===
===Art of Enchanting (Level III)===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Arcane Shield]] || I || Elder || Spell, Enchantment / Ranged || — || 16 || 1 || Зачарованная модель получает +4 к значению ARM. Этот бонус не может поднять ARM модели выше 6. Кроме того, Critical Hits по этой модели не игнорируют ARM.
| '''Arcane Shield''' || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus
|- style="color:#888888;"
cannot increase a model's ARM value above 6. In addition,
| ''[[Burning Touch]]'' || ''I'' || ''Fire'' || ''Spell, Enchantment / Melee And Ranged'' || ''✯'' || ''16'' || ''1'' || ''Цель получает: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. Зачарованная модель может объявить Действие Assist и снять состояние [[Bleeding]] с союзной модели в Base Contact.''
Critical Hits scored against this model do not ignore ARM.
|- style="color:#888888;"
| ''[[Cutting Chill]]'' || ''I'' || ''Water'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''Melee Attacks зачарованной модели получают +2 PW. Когда зачарованная модель попадает по цели Melee Attack, цель входит в состояние [[Immobilized]].''
|- style="color:#888888;"
| ''[[Formless Edge]]'' || ''I'' || ''Air'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''Melee Attacks зачарованной модели получают +2 RCH и [[Knockback_(X)|Knockback 2]].''
|- style="color:#888888;"
| ''[[Featherlight]]'' || ''II'' || ''Air'' || ''Spell, Enchantment / Ranged'' || ''—'' || ''16'' || ''1'' || ''Цель получает +2 SPD.''
|- style="color:#888888;"
| ''[[Melting Touch]]'' || ''II'' || ''Fire'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''Цель получает: [[Ignore Armor]]; [[Burn|Burn 1]].''
|- style="color:#888888;"
| ''[[Mirror Bubble]]'' || ''II'' || ''Water'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''10'' || ''1'' || ''Когда зачарованная модель получает Hit от Melee Attack, атакующий обязан выполнить бросок AG. При провале атакующий получает Hit STK 1 с PW, равным его собственной атаке. После этого Enchantment снимается.''
|-
|-
| [[Spectral Blade]] || II || Elder || Spell, Enchantment / Ranged || * || 16 || 1 || Цель получает: [[Ignore Armor]] и [[Stagger]]
| '''Spectral Blade''' || II || Elder || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]] and [[Stagger]]
|- style="color:#888888;"
| ''[[Flameskin]]'' || ''III'' || ''Fire'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''Модель, атакующая зачарованную модель и находящаяся в пределах 1", получает Hit с Power (PW) 10 и трейтом Burn (1). Если этот Hit ранит атакующего, Enchantment снимается.''
|-
|-
| [[Hasten]] || III || Elder || Spell, Enchantment / Ranged || — || 16 || 1 || В Strategic Phase зачарованная модель может выполнить Normal Movement и затем снять Enchantment.
| '''Hasten''' || III || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
|- style="color:#888888;"
|-
| ''[[Ice Shield]]'' || ''III'' || ''Water'' || ''Spell, Enchantment / Ranged'' || '''' || ''16'' || ''1'' || ''При броске DMG против зачарованной модели атакующий сначала обязан выполнить бросок DMG против ARM 5. При успехе он делает ещё один бросок против базового ARM зачарованной модели, но с PW-3.''
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|- style="color:#888888;"
|-
| ''[[Protective Currents]]'' || ''III'' || ''Air'' || ''Spell, Enchantment / Ranged'' || '''' || ''16'' || ''1'' || ''Атаки по зачарованной модели получают модификатор -4 к атаке. Если зачарованная модель получает Hit, Enchantment снимается, но все вражеские модели в пределах 3'' от зачарованной модели получают Hit с [[Knockback_(X)|Knockback 3]], без урона.''
| '''Featherlight''' || II || Air || Spell, Enchantment, Ranged || — || 16 || 1 || Target gains +2 SPD.
|-
| '''Formless Edge''' || I || Air || Spell, Enchantment, Ranged || * || 16 || 1 || The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].
|-
| '''Protective Currents''' || III || Air || Spell, Enchantment, Ranged || — || 16 || 1 || Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with [[Knockback_(X)|Knockback 3]], but no damage.
|-
| '''Melting Touch''' || II || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
|-
| '''Flameskin''' || III || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
|-
| '''Cutting Chill''' || I || Water || Spell, Enchantment, Ranged || * || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.
|-
| '''Mirror Bubble''' || II || Water || Spell, Enchantment, Ranged || * || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
|-
| '''Ice Shield''' || III || Water || Spell, Enchantment, Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
|}
|}
''Учёные Sand Kingdoms имеют доступ к заклинаниям всех стихий. Строки '''чёрным''' соответствуют Affinity этой модели и доступны для сотворения; серые строки — вне Affinity и приведены для справки.''


==Снаряжение==
==Инвентарь==
'''Мест в снаряжении:''' 5
'''Место в инвентаре:''' 5


{| class="wikitable"
{| class="wikitable"
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| [[Arcane Lantern]] || 1 || Accessory || T || — || — || 1 || Носитель получает [[Vigilance]]. Состояния [[Shrouded]] и Intrigue в Awareness носителя отменяются.
| [[Arcane Lantern]] || 1 || Accessory || T || — || — || 1 || The wearer gains [[Vigilance]]. [[Shrouded]] and Intrigue States within the Wearer's Awareness are canceled.
|-
|-
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK против модели в состоянии [[Crouched]].
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


==Глоссарий==
==Глоссарий==
; Bleeding : Состояние. В начале активации этой модели она теряет 1 HP. Снимается, когда модель восстанавливает любое количество HP.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Burn 1 : Состояние. В начале активации этой модели она теряет 1 HP. Снимается, если по модели попадает заклинание Water.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; Crouched : Состояние. Модель получает +2 DEF против Ranged Attacks, но не может двигаться и выполнять Ranged Attacks.
A failed roll causes the model to suffer a Wound.
; Ignore Armor : Атаки с этим трейтом игнорируют значение ARM цели.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; Immobilized : Состояние. Модель не может двигаться и быть перемещённой по своей воле.
and Armor value is halved and its Attack Strike value becomes 1.
; Knockback 2 : При попадании цель отталкивается прямо от атакующего на 2 дюйма.
Crouched models cannot make other models Engaged (state).
; Knockback 3 : При попадании цель отталкивается прямо от атакующего на 3 дюйма.
During the movement step, a model in this state may only declare Walk or Idle.
; Shrouded : Состояние. Модель не может быть целью Ranged Attacks и заклинаний.
In the Active role, this state may be voluntarily canceled during the model's movement step.
; Stagger : При попадании цель теряет 1 Activation Point (минимум 0).
This state may also be canceled with a Dodge.
; Sweep I : Атака поражает все модели в пределах досягаемости в дуге 180° (уровень I).
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; Throwing : Это оружие можно использовать как Ranged Attack с RCH, равным его Melee RCH. После использования оно возвращается в Inventory модели.
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
; Vigilance : Эта модель невосприимчива к трейту Surprise Attack. Front arc этой модели расширен до 360°. У этой модели нет Back arc.
Special Action. This state can be canceled with a successful Dodge, which may be
performed either with Agility or Toughness. When it declares Dodge, it cannot
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
A model in this state cannot be a target of Actions other than Perceive (note that
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
state is automatically canceled if the model declares a Normal action (other than
Nothing) or Special Action.
Performing an Attack in this state reveals the model, but grants the Surprise
Attack trait to its Attack.
The model and its profile that are being concealed by the Shrouded token are
considered secret information. The player who controls the model is not obliged
to disclose the model's identity and its profile to other players as long as the
model remains in this state.
Note: Shrouded models retain all of their
Skills, Traits, Size, etc.; however, this
information is not publicly disclosed. The
model has 360° Line of Sight (LoS).
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Vigilance : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.


[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Текущая версия от 07:49, 26 августа 2026

Файл:Faris Outrider portrait.jpg
Faris Outrider

Faris Outrider — юнит фракции Sand Kingdoms в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer / Rogue 18 2 2 5 14 11 8 13 12 13 1 2 12

Классы[править]

Artificer[править]

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Rogue[править]

Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Трейты[править]

Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.

Скиллы[править]

Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Follow Up
If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
Taunt
When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.

Spellcrafts[править]

Art of Enchanting (Level III)[править]

Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus

cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.

Spectral Blade II Elder Spell, Enchantment, Ranged * 16 1 Target gains: Ignore Armor and Stagger
Hasten III Elder Spell, Enchantment, Ranged 16 1 During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
Burning Touch I Fire Spell, Enchantment, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Featherlight II Air Spell, Enchantment, Ranged 16 1 Target gains +2 SPD.
Formless Edge I Air Spell, Enchantment, Ranged * 16 1 The enchanted model's Melee Attacks gains + 2 RCH and Knockback 2.
Protective Currents III Air Spell, Enchantment, Ranged 16 1 Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3 of the enchanted model suffer a Hit with Knockback 3, but no damage.
Melting Touch II Fire Spell, Enchantment, Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Flameskin III Fire Spell, Enchantment, Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
Cutting Chill I Water Spell, Enchantment, Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Mirror Bubble II Water Spell, Enchantment, Ranged * 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Ice Shield III Water Spell, Enchantment, Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Sword 1 Weapon T 1 STA 1
Arcane Lantern 1 Accessory T 1 The wearer gains Vigilance. Shrouded and Intrigue States within the Wearer's Awareness are canceled.
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Глоссарий[править]

BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.