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Faris Outrider: различия между версиями

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[[File:Faris_Outrider_portrait.jpg|thumb|200px|Faris Outrider]]
'''Faris Outrider''' — юнит фракции [[:Category:Sand Kingdoms|Sand Kingdoms]] в ''Eldfall Chronicles''.
'''Faris Outrider''' — юнит фракции [[:Category:Sand Kingdoms|Sand Kingdoms]] в ''Eldfall Chronicles''.


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==Классы==
==Классы==
===[[Artificer]]===
===[[Artificer]]===
Во время своей Strategic phase Artificers могут выбрать доступный им Enchantment Spell и применить его
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
Effect к себе, без выполнения броска, до своей следующей Strategic phase.
Effect to themselves, without performing a roll, until their next Strategic phase.


===[[Rogue]]===
===[[Rogue]]===
Один раз за Activation, при хотя бы одном успешном Hit по цели, Rogue может выполнить один AG roll. В случае успеха Hit Rogue получает [[Knockdown]].
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]].


==Трейты==
==Трейты==
; [[Affinity (Element)|Affinity (Elder)]] : Модель с этим Trait может накладывать Spells стихии (Elder). (Например: элемент = огонь, вода, профанная стихия и т.д.)
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
; [[Survival (X Environment)|Survival (Scorching Environment)]] : На эту модель не действует Environment (Scorching).
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.


==Скиллы==
==Скиллы==
; [[Stealth|Stealth]] : Когда эта модель активируется, она не провоцирует Reaction со стороны вражеских моделей, у которых нет LoS до неё, независимо от того, находится ли эта модель в пределах Awareness вражеской модели или нет.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
; [[Follow Up|Follow Up]] : Если вражеская модель выходит из контакта (disengage) с этой моделью, эта модель может переместиться на расстояние до половины своего значения SPD в сторону вышедшей модели.
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
; [[Taunt|Taunt]] : Когда эта модель выполняет Movement, она может заставить вражеские модели, у которых есть LoS до этой модели или в чью Awareness эта модель входит, выполнить INT roll. Каждый враг, проваливший бросок, должен объявить Reaction.
; [[Taunt|Taunt]] : When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.


==Spellcrafts==
==Spellcrafts==
Строка 29: Строка 30:
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Arcane Shield''' || I || Elder || Spell, Enchantment, Art of Enchanting, Ranged || — || 16 || 1 || Зачарованная модель получает +4 к значению ARM. Этот бонус
| '''Arcane Shield''' || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus
не может повысить значение ARM модели выше 6. Кроме того,
cannot increase a model's ARM value above 6. In addition,
Critical Hits, нанесённые по этой модели, не игнорируют ARM.
Critical Hits scored against this model do not ignore ARM.
|-
|-
| '''Spectral Blade''' || II || Elder || Spell, Enchantment, Art of Enchanting, Ranged || * || 16 || 1 || Цель получает: [[Ignore Armor]] и [[Stagger]]
| '''Spectral Blade''' || II || Elder || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]] and [[Stagger]]
|-
|-
| '''Hasten''' || III || Elder || Spell, Enchantment, Art of Enchanting, Ranged || — || 16 || 1 || Во время Strategic phase зачарованная модель может выполнить Normal Movement, а затем снять зачарование.
| '''Hasten''' || III || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
|-
|-
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Art of Enchanting, Melee/Ranged || ✯ || 16 || 1 || Цель получает: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. Эта зачарованная модель может объявить Assist Action и снять State [[Bleeding]] с союзной модели в Base Contact.
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|-
|-
| '''Featherlight''' || II || Air || Spell, Enchantment, Art of Enchanting, Ranged || — || 16 || 1 || Цель получает +2 SPD.
| '''Featherlight''' || II || Air || Spell, Enchantment, Ranged || — || 16 || 1 || Target gains +2 SPD.
|-
|-
| '''Formless Edge''' || I || Air || Spell, Enchantment, Art of Enchanting, Ranged || * || 16 || 1 || Melee Attacks зачарованной модели получают + 2 RCH и [[Knockback_(X)|Knockback 2]].
| '''Formless Edge''' || I || Air || Spell, Enchantment, Ranged || * || 16 || 1 || The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].
|-
|-
| '''Protective Currents''' || III || Air || Spell, Enchantment, Art of Enchanting, Ranged || — || 16 || 1 || Attacks по зачарованной модели получают штраф -4 к атаке. Если зачарованная модель получает Hit, это Enchantment снимается, но все вражеские модели в пределах 3'' от зачарованной модели получают Hit с [[Knockback_(X)|Knockback 3]], но без урона.
| '''Protective Currents''' || III || Air || Spell, Enchantment, Ranged || — || 16 || 1 || Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with [[Knockback_(X)|Knockback 3]], but no damage.
|-
|-
| '''Melting Touch''' || II || Fire || Spell, Enchantment, Art of Enchanting, Ranged || * || 16 || 1 || Цель получает: [[Ignore Armor]]; [[Burn|Burn 1]].
| '''Melting Touch''' || II || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
|-
|-
| '''Flameskin''' || III || Fire || Spell, Enchantment, Art of Enchanting, Ranged || * || 16 || 1 || Модель, которая атакует зачарованную модель и находится в пределах 1", получает попадание с Power (PW) 10 и трейтом Burn (1). Если это попадание наносит Wound атакующему, это Enchantment снимается.
| '''Flameskin''' || III || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
|-
|-
| '''Cutting Chill''' || I || Water || Spell, Enchantment, Art of Enchanting, Ranged || * || 16 || 1 || Melee Attacks зачарованной модели получают +2 PW. Когда зачарованная модель попадает по цели Melee Attack, цель получает State [[Immobilized]].
| '''Cutting Chill''' || I || Water || Spell, Enchantment, Ranged || * || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.
|-
|-
| '''Mirror Bubble''' || II || Water || Spell, Enchantment, Art of Enchanting, Ranged || * || 10 || 1 || Когда зачарованная модель получает Hit от Melee Attack, атакующий должен выполнить AG roll. Если он проваливается, атакующий получает STK 1 Hit с PW, равным его собственному Attack. После этого данное Enchantment снимается.
| '''Mirror Bubble''' || II || Water || Spell, Enchantment, Ranged || * || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
|-
|-
| '''Ice Shield''' || III || Water || Spell, Enchantment, Art of Enchanting, Ranged || — || 16 || 1 || При выполнении DMG roll против зачарованной модели атакующий должен сначала выполнить DMG roll против ARM 5. В случае успеха атакующий должен затем сделать ещё один бросок против стандартного ARM зачарованной модели, но с PW-3.
| '''Ice Shield''' || III || Water || Spell, Enchantment, Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
|}
|}


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| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| [[Arcane Lantern]] || 1 || Accessory || T || — || — || 1 || Wearer получает [[Vigilance]]. [[Shrouded]] и состояния Intrigue в пределах Awareness Wearer отменяются.
| [[Arcane Lantern]] || 1 || Accessory || T || — || — || 1 || The wearer gains [[Vigilance]]. [[Shrouded]] and Intrigue States within the Wearer's Awareness are canceled.
|-
|-
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK при использовании против модели в состоянии [[Crouched]].
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


==Глоссарий==
==Глоссарий==
; BURN (X) : Когда модель получает хотя бы один Wound с этим Trait, атакующий игрок может выполнить X Damage Rolls со значением ARM 0. Каждый успешный Damage Roll приводит к тому, что модель получает Wound. Если этот wound приводит модель в состояние Dead (State), модель убирается с поля.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Bleeding : Модель в этом состоянии должна выполнять бросок на проверку Т в каждую свою Strategic phase.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
Проваленный бросок приводит к тому, что модель получает Wound.
A failed roll causes the model to suffer a Wound.
; Crouched : Hitbox модели в состоянии Crouched становится равен размеру и объёму её базы. Пока модель находится в этом состоянии, её Speed
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
и значение Armor уменьшены вдвое, а её значение Attack Strike становится равным 1.
and Armor value is halved and its Attack Strike value becomes 1.
Модели в состоянии Crouched не могут делать другие модели Engaged (state).
Crouched models cannot make other models Engaged (state).
Во время movement step модель в этом состоянии может объявить только Walk или Idle.
During the movement step, a model in this state may only declare Walk or Idle.
В роли Active это состояние можно добровольно отменить во время movement step модели.
In the Active role, this state may be voluntarily canceled during the model's movement step.
Это состояние также можно отменить с помощью Dodge.
This state may also be canceled with a Dodge.
; Ignore Armor : Hit с этим Trait снижает ARM модели, получившей удар, до 0 на время выполнения Damage roll.
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; Immobilized : Модель в этом состоянии не может выполнять никакое Movement, Special Movement или
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. Это состояние можно отменить успешным Dodge, который может
Special Action. This state can be canceled with a successful Dodge, which may be
выполняться либо с использованием Agility, либо Toughness. Когда она объявляет Dodge, она не может
performed either with Agility or Toughness. When it declares Dodge, it cannot
двигаться или входить/отменять состояние Crouched, если только не выполнит успешный Dodge.
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Knockback (X) : Модель, получившая Hit с этим Trait, перемещается от точки, где завершилось её Movement во время Movement step. Она перемещается на X дюймов от атакующего в конце Resolution step (точное направление выбирает атакующий). Этот Trait не действует на модели на два или более Size больше атакующего.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Knockdown : Модель, получившая Hit с этим Trait, переходит в состояние [[Crouched]] (State). Этот трейт не действует на модели на два или более Size больше атакующего.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Shrouded : Пока модель находится в этом состоянии, она представлена на поле токеном Shrouded.
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
Модель в этом состоянии не может быть целью Actions, кроме Perceive (обратите внимание, что
A model in this state cannot be a target of Actions other than Perceive (note that
Action Dodge не имеет цели, поэтому это допустимая Reaction). Состояние Shrouded
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
автоматически отменяется, если модель объявляет Normal action (кроме
state is automatically canceled if the model declares a Normal action (other than
Nothing) или Special Action.
Nothing) or Special Action.
Выполнение Attack в этом состоянии раскрывает модель, но придаёт её Attack трейт Surprise
Performing an Attack in this state reveals the model, but grants the Surprise
Attack.
Attack trait to its Attack.
Модель и её профиль, скрытые токеном Shrouded, считаются секретной информацией. Игрок, контролирующий модель, не обязан
The model and its profile that are being concealed by the Shrouded token are
раскрывать личность модели и её профиль другим игрокам, пока
considered secret information. The player who controls the model is not obliged
модель остаётся в этом состоянии.
to disclose the model's identity and its profile to other players as long as the
Примечание: модели в состоянии Shrouded сохраняют все свои
model remains in this state.
Skills, Traits, Size и т.д.; однако эта
Note: Shrouded models retain all of their
информация не раскрывается публично. Модель имеет
Skills, Traits, Size, etc.; however, this
Line of Sight (LoS) на 360°.
information is not publicly disclosed. The
; Stagger : Модель, получившая Hit с этим Trait, теряет 1 Activation Point (до конца хода). Этот Trait не действует на модели на два или более Size больше атакующего.
model has 360° Line of Sight (LoS).
; Sweep : При успешном Attack roll все модели в пределах LoS и Melee Reach этой модели получают Hit.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Throwing : Item с этим трейтом позволяет выполнять Ranged Attack с RCH, равным T пользователя. Значение STK может быть вплоть до Quantity Item. При использовании убирается QTY предмета, равное STK, даже если Attack оказался неуспешным. Если Attack приводит цель в состояние Incapacitated или убивает её, вы можете вернуть Item, вступив в Base Contact с целью.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Vigilance : Эта модель невосприимчива к Trait Surprise Attack. Front arc этой модели расширяется до 360°. У этой модели нет Back arc.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Vigilance : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.


[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Текущая версия от 07:49, 26 августа 2026

Файл:Faris Outrider portrait.jpg
Faris Outrider

Faris Outrider — юнит фракции Sand Kingdoms в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer / Rogue 18 2 2 5 14 11 8 13 12 13 1 2 12

Классы[править]

Artificer[править]

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Rogue[править]

Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Трейты[править]

Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.

Скиллы[править]

Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Follow Up
If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
Taunt
When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.

Spellcrafts[править]

Art of Enchanting (Level III)[править]

Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus

cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.

Spectral Blade II Elder Spell, Enchantment, Ranged * 16 1 Target gains: Ignore Armor and Stagger
Hasten III Elder Spell, Enchantment, Ranged 16 1 During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
Burning Touch I Fire Spell, Enchantment, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Featherlight II Air Spell, Enchantment, Ranged 16 1 Target gains +2 SPD.
Formless Edge I Air Spell, Enchantment, Ranged * 16 1 The enchanted model's Melee Attacks gains + 2 RCH and Knockback 2.
Protective Currents III Air Spell, Enchantment, Ranged 16 1 Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3 of the enchanted model suffer a Hit with Knockback 3, but no damage.
Melting Touch II Fire Spell, Enchantment, Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Flameskin III Fire Spell, Enchantment, Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
Cutting Chill I Water Spell, Enchantment, Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Mirror Bubble II Water Spell, Enchantment, Ranged * 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Ice Shield III Water Spell, Enchantment, Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Sword 1 Weapon T 1 STA 1
Arcane Lantern 1 Accessory T 1 The wearer gains Vigilance. Shrouded and Intrigue States within the Wearer's Awareness are canceled.
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Глоссарий[править]

BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.