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Expeditionary Hierophant: различия между версиями

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[[File:Expeditionary_Hierophant_portrait.jpg|thumb|200px|Expeditionary Hierophant]]
'''Expeditionary Hierophant''' — юнит фракции [[:Category:Helian League|Helian League]] в ''Eldfall Chronicles''. Размер: '''Medium'''. Классы: [[Mage]] / [[Vitalist]].
'''Expeditionary Hierophant''' — юнит фракции [[:Category:Helian League|Helian League]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 8 || 8 || 8 || 15 || 11 || 8 || 4 || 1 || 12
| Medium || [[Mage]] / [[Vitalist]] || 23 || 1 || 2 || 5 || 8 || 8 || 8 || 15 || 11 || 8 || 4 || 1 || 12
|}
|}


== Классы ==
==Классы==
; [[Mage]] : Творя заклинание, Mage может потратить неизрасходованный Activation Point, чтобы перебросить любое число кубов. Mana Counters — ресурс, представляющий ману, энергию для творения заклинаний; ими оплачиваются заклинания типа Conjuration и некоторые другие мощные заклинания. В активной роли Mage может конвертировать любое число своих Activation Points в соответствующее число Mana Counters и поместить их в свой личный запас. Mana Counters накапливаются и не исчезают в конце хода.
===[[Mage]]===
; [[Vitalist]] : Vitalist может кастовать заклинания типа Healing на союзные модели, не находящиеся в состояниях Incapacitated или Dead, без выполнения броска.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!
 
===[[Vitalist]]===
Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.


== Трейты ==
==Трейты==
; [[Affinity (Element)|Affinity (Divine)]] : Эта модель может кастовать заклинания элемента (Element). (Например: Element = Fire, Water, Profane и т.д.)
; [[Affinity (Element)|Affinity (Divine)]] : A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)


== Навыки ==
==Скиллы==
; [[Clairvoyance|Clairvoyance I]] : В реактивной роли эта модель может объявлять Реакцию заклинаниями с Casting Aura, нацеливаясь на вражеские модели в пределах своей Awareness без необходимости LoS. Она игнорирует ограничения LoS, вызванные Environments, а также состояние [[Blinded|Blinded]] и свойство [[Surprise Attack|Surprise Attack]] вражеских моделей в пределах своей Awareness. В активной роли она не получает штрафов-уполовинивания при кастовании заклинаний без LoS.
; [[Clairvoyance|Clairvoyance]] : In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.


== Заклинания ==
==Spellcrafts==
=== Hieromancy (уровень IV) ===
===Hieromancy (Level IV)===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Purgation]] || I || Divine || Spell, Healing, Ranged/Melee || — || 16 || 1 || Снимает с цели состояния [[Weakened|Weakened]] и [[Poisoned|Poisoned]]. Снимает с цели любое число зачарований. Если у цели есть свойство [[Undead|Undead]], [[Affinity (Element)|Affinity]] (Profane) или [[Elemental Essence (Element)|Elemental Essence]] (Profane), при попадании она автоматически получает Рану.
| '''Purgation''' || I || Divine || Spell, Healing, Melee/Ranged || — || 16 || 1 || - Removes the[[Weakened]]
and [[Poisoned]] states from the
target.
- Removes any number of
Enchantments from the target.
- If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.
|-
|-
| [[Curative Touch]] || I || Divine || Spell, Healing, Melee || — || 0 || STA || Цель полностью восстанавливает HP. Кроме того, с модели снимаются [[Weakened|Weakened]], [[Bleeding|Bleeding]], [[Crippled|Crippled]] и [[Poisoned|Poisoned]].
| '''Protective Barrier''' || II || Divine || Spell, Enchantment, Ranged || — || 16 || STA || If the enchanted model is
hit, negate 1 Hit (if there
are multiple hits, the player may choose) and remove this Enchantment from the model.
|-
|-
| [[Protective Barrier]] || II || Divine || Spell, Enchantment, Ranged || || 16 || STA || Если зачарованная модель получает попадание, аннулируйте 1 попадание (при нескольких игрок выбирает какое) и снимите зачарование.
| '''Warding Barrier''' || III || Divine || Spell, Enchantment, Ranged || * || Casting Aura || 1 || - To cast this Spell the caster needs to perform the Ritual Action.
- [[Focus]]
- Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated.
- Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
|-
|-
| [[Blinding Light]] || II || Divine || Spell, Sorcery, Ranged || — || 16, AoE: Circular S || STA || [[Targetless|Targetless]]. Модели в пределах AoE становятся [[Blinded|Blinded]] при попадании до конца хода.
| '''Blinding Light''' || II || Divine || Spell, Sorcery, Ranged || — || 16,<br/>AOE: Circular S || STA || [[Targetless]], Models within the AOE become [[Blinded]] (state) on Hit until the end of the turn.
|-
|-
| [[Warding Barrier]] || III || Divine || Spell, Enchantment, Ranged || || Casting Aura || 1 || Focus. Чтобы скастовать это заклинание, кастер должен выполнить действие Ritual. Дальние атаки с типом Spell, нацеленные на модели в пределах Casting Aura, аннулируются. Модели со свойством [[Incorporeal|Incorporeal]] в пределах Casting Aura получают магический урон PW, равный Морали кастера, и сдвигаются прямо от кастера к внешнему краю его Casting Aura.
| '''Smite''' || III || Divine || Spell, Sorcery, Ranged || M || Casting Aura,<br/>AOE: Circular L || 1 || [[Targetless]]; [[Armor-Piercing]]; [[Burn|Burn 1]].
|-
|-
| [[Smite]] || III || Divine || Spell, Sorcery, Ranged || M || Casting Aura, AoE: Circular L || 1 || [[Armor-Piercing|Armor-Piercing]], [[Burn (X)|Burn]] (1), [[Targetless|Targetless]].
| '''Curative Miracle''' || IV || Divine || Spell, Healing, Ranged || || 16 || 1 || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], v and [[Poisoned]] States are removed from the model.
|-
|-
| [[Curative Miracle]] || IV || Divine || Spell, Healing, Ranged || — || 16 || 1 || Цель полностью восстанавливает HP. Кроме того, с модели снимаются состояния [[Weakened|Weakened]], [[Bleeding|Bleeding]], [[Crippled|Crippled]] и [[Poisoned|Poisoned]].
| '''Anointment''' || IV || Divine || Spell, Enchantment, Ranged || — || 16 || 1 || The enchanted model cannot be targeted by enemy Enchantments.
|-
|-
| [[Anointment]] || IV || Divine || Spell, Enchantment, Ranged || — || 16 || 1 || Зачарованную модель нельзя сделать целью вражеских зачарований.
| '''Curative Touch''' || I || Divine || Spell, Healing, Melee || — || 0 || STA || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], [[Crippled]] and [[Poisoned]] States are removed from the model.
|}
|}


== Снаряжение ==
==Инвентарь==
'''Место в инвентаре:''' 3
 
{| class="wikitable"
{| class="wikitable"
! Предмет !! PW !! RCH !! STK !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Staff of Light || - || - || - || При кастовании заклинания Divine в активной роли носитель может перебросить 1 куб. (Accessory)
| [[Staff of Light]] || 1 || Accessory || — || — || || 2 || When casting a [[Hieromancy|Divine Spell]]
in the Active Role, the wearer may re-roll 1 die.
|}
|}


== Стратагемы ==
==Стратагемы==
{| class="wikitable"
{| class="wikitable"
! Название !! Эффект
! Name !! Type !! Effect
|-
|-
| '''Nursing Aura''' || Выберите до 3 моделей; каждая может восстановить 1 HP. Для модели в состоянии Incapacitated лидер должен пройти бросок INT, чтобы она восстановила HP.
| '''Nursing Aura''' || Authority || Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
|-
|-
| '''Spiritual Paragon''' || Все модели получают +4 M.
| '''Spiritual Paragon''' || Authority || All models gain +4 M.
|}
|}


== Глоссарий ==
==Глоссарий==
; '''Armor''' : Значение ARM снижает шанс нанести Рану при броске DMG.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; [[Armor-Piercing]] : Свойство. При броске DMG учитывается только половина значения ARM цели.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; [[Bleeding]] : Состояние. Модель проходит бросок Toughness в каждую свою Стратегическую фазу; провал наносит Рану.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; [[Blinded]] : Состояние. Модель не имеет LoS (кроме как на себя) и может выполнять только Assist, Dodge или Nothing.
A failed roll causes the model to suffer a Wound.
; [[Burn (X)]] : Свойство. Если модель получает хотя бы одну Рану с этим свойством, атакующий делает X бросков DMG со значением ARM 0; каждый успешный бросок наносит Рану.
; Blinded : A model in this state has no LoS (other than to itself) and cannot perform any actions
; [[Casting Aura]] : Область вокруг кастера, равная его Awareness, в которой можно кастовать некоторые заклинания.
other than Assist, Dodge or Nothing.
; [[Crippled]] : Состояние. У модели уполовинены Speed и Agility.
; Crippled : A model in this state has halved Speed and Agility.
; [[Focus]] : Свойство. Заклинание или предмет не требует цели при объявлении Attack или Assist: центром эффекта становится сам кастер, затрагиваются модели в его Casting Aura.
; Focus : Spells or Items with this Trait do not have a target when declaring Attack or Assist. Instead, the caster or the user is the center of the Effect and the specified models within the caster's Casting Aura become affected by the Effect of the Spell or Item with this Trait.
; [[Incorporeal]] : Свойство. PW попадания без типа Spell или свойства Burn уполовинивается.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
; [[Poisoned]] : Состояние. Модель проходит бросок Toughness с модификатором −6 в каждую свою Стратегическую фазу; провал наносит Рану.
Strategic phase. A failed roll causes the model to suffer a Wound.
; [[Ritual]] : Особое действие. Позволяет немедленно скастовать заклинание Conjuration или заклинания, доступные только через Ritual.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; [[Targetless]] : Свойство. В активной роли атака не требует модели в качестве цели — целью может быть любая точка поля.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.
; [[Undead]] : Свойство. Модель не подвержена Poisoned, Weakened, Bleeding и Panicked; Mindgame её не затрагивает.
; [[Weakened]] : Состояние. У модели уполовинена Toughness и −1 Stamina.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Текущая версия от 07:49, 26 августа 2026

Файл:Expeditionary Hierophant portrait.jpg
Expeditionary Hierophant

Expeditionary Hierophant — юнит фракции Helian League в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Vitalist 23 1 2 5 8 8 8 15 11 8 4 1 12

Классы[править]

Mage[править]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Vitalist[править]

Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.

Трейты[править]

Affinity (Divine)
A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)

Скиллы[править]

Clairvoyance
In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.

Spellcrafts[править]

Hieromancy (Level IV)[править]

Spell Lvl Element Type PW RCH STK Effect
Purgation I Divine Spell, Healing, Melee/Ranged 16 1 - Removes theWeakened

and Poisoned states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.

Protective Barrier II Divine Spell, Enchantment, Ranged 16 STA If the enchanted model is

hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.

Warding Barrier III Divine Spell, Enchantment, Ranged * Casting Aura 1 - To cast this Spell the caster needs to perform the Ritual Action.

- Focus - Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. - Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.

Blinding Light II Divine Spell, Sorcery, Ranged 16,
AOE: Circular S
STA Targetless, Models within the AOE become Blinded (state) on Hit until the end of the turn.
Smite III Divine Spell, Sorcery, Ranged M Casting Aura,
AOE: Circular L
1 Targetless; Armor-Piercing; Burn 1.
Curative Miracle IV Divine Spell, Healing, Ranged 16 1 The target model regains all HP. In addition, the Weakened, Bleeding, v and Poisoned States are removed from the model.
Anointment IV Divine Spell, Enchantment, Ranged 16 1 The enchanted model cannot be targeted by enemy Enchantments.
Curative Touch I Divine Spell, Healing, Melee 0 STA The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.

Инвентарь[править]

Место в инвентаре: 3

Item Qty Category PW RCH STK WGT Effect
Staff of Light 1 Accessory 2 When casting a Divine Spell

in the Active Role, the wearer may re-roll 1 die.

Стратагемы[править]

Name Type Effect
Nursing Aura Authority Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
Spiritual Paragon Authority All models gain +4 M.

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Blinded
A model in this state has no LoS (other than to itself) and cannot perform any actions

other than Assist, Dodge or Nothing.

Crippled
A model in this state has halved Speed and Agility.
Focus
Spells or Items with this Trait do not have a target when declaring Attack or Assist. Instead, the caster or the user is the center of the Effect and the specified models within the caster's Casting Aura become affected by the Effect of the Spell or Item with this Trait.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Weakened
A model in this state has halved Toughness, and -1 Stamina.