Перейти к содержанию

Bonewalker, Tier I: различия между версиями

Материал из RuEldfallWiki
м 1 версия импортирована
Synced from local Guildhall data editor
 
(не показано 8 промежуточных версий 2 участников)
Строка 1: Строка 1:
'''Bonewalker, Tier I''' — юнит фракции [[:Category:Oni Clans]] в ''Eldfall Chronicles''.
[[File:Bonewalker_Tier_I_portrait.jpg|thumb|200px|Bonewalker, Tier I]]
 
'''Bonewalker, Tier I''' — юнит фракции [[:Category:Oni Clans|Oni Clans]] в ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Bonewalker_Tier_I_portrait.jpg|200px|Bonewalker, Tier I]]
|-
| [[:File:Bonewalker_Tier_I.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Bonewalker_Tier_I_A5.pdf|буклет A5]]</small>
|}


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
Строка 15: Строка 10:
==Классы==
==Классы==
===[[Creature]]===
===[[Creature]]===
У Creatures нет особых способностей, связанных с их классом. Однако некоторые Quests могут содержать правила, добавляющие классу Creature особый эффект.
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
that add a specific Effect to the Creature Class.


==Трейты==
==Трейты==
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : На эту модель не действуют эффекты атак стихии (Profane) (урон она получает как обычно). Melee Attacks с использованием Natural Weapons этой модели наносят урон заклинаний стихии (Profane).
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
; [[Undead|Undead]] : Эта модель не может входить в состояния [[Poisoned]], [[Weakened]], [[Bleeding]] и [[Panicked]]. Заклинания с [[Mindgame]] не могут целиться в неё и не действуют на неё. Заклинания типа Healing стихии Divine не восстанавливают ей HP, а наносят ей 15 PW урона. Если HP этой модели достигают 0, она становится Dead.
; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.


==Снаряжение==
==Инвентарь==
'''Мест в снаряжении:''' 5
'''Место в инвентаре:''' 5


{| class="wikitable"
{| class="wikitable"
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Corroded Weapon]] || 1 || Weapon || 10 || 0 || 2 || 1 || [[Poison|Poison I]]
| [[Corroded Weapon]] || 1 || Weapon || 10 || 0 || 2 || 1 || [[Poison|Poison I]]
|-
|-
| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 входящим Melee Attacks во Front, +3 ARM против Ranged Attacks во Front.
| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.
|}
|}


==Особое==
==Особое==
Получает +1 OFF, +1 DEF, ACC за каждого другого союзника Undead в Awareness.
Gain +1 OFF, +1 DEF, ACC for every other Undead ally in Awareness.


==Глоссарий==
==Глоссарий==
; Poison I : Состояние. В начале активации этой модели она теряет 1 HP, если не пройдёт бросок STA.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
A failed roll causes the model to suffer a Wound.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Poison : WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State) until its next Strategic phase.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Текущая версия от 07:49, 26 августа 2026

Файл:Bonewalker Tier I portrait.jpg
Bonewalker, Tier I

Bonewalker, Tier I — юнит фракции Oni Clans в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Creature 10 10 2 5 10 10 8 6 8 10 2 1 20

Классы[править]

Creature[править]

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Трейты[править]

Elemental Essence (Profane)
This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
Undead
This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked States. Spells with Mindgame cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Corroded Weapon 1 Weapon 10 0 2 1 Poison I
Shield 1 Shield T 0 1 2 -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.

Особое[править]

Gain +1 OFF, +1 DEF, ACC for every other Undead ally in Awareness.

Глоссарий[править]

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Poison
WEAK POISON; If a model suffers a Wound with this Trait, it becomes Weakened (State) until its next Strategic phase.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Weakened
A model in this state has halved Toughness, and -1 Stamina.