Flying: различия между версиями
Reevol>Import Русский перевод (Rulebook v1.6, стр. 62) |
Reevol (обсуждение | вклад) Synced from local Guildhall data editor |
||
| (не показаны 4 промежуточные версии 2 участников) | |||
| Строка 1: | Строка 1: | ||
'''Flying''' | '''Flying''' — трейт ('''Traits''') в ''Eldfall Chronicles''. | ||
While in this state, the model: | |||
- Has doubled Speed. | |||
- Has Melee Attack Strike value of 1. | |||
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an | |||
infinite height). | |||
- Cannot benefit from Cover. | |||
- Always has LoS to all models, and all models | |||
have LoS to the Flying model. | |||
- Cannot become Engaged (state) or cause Engaged (state). | |||
- Cannot voluntarily become Crouched (state). | |||
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying | |||
state. However, if a model in this state declares a Melee Attack against a model that | |||
is not in the Flying state, the attacked model can declare a Melee Attack, targeting | |||
the Flying model. | |||
- Always has LoS to all models, and all models have LoS to the Flying model. | |||
The Flying state is automatically canceled if a model in this state becomes | |||
Incapacitated, Dead, Immobilized, Petrified or Crouched (states). | |||
Attack and movement Distances are measured as if the figure were placed on the | |||
field. | |||
[[Category:Traits]] | |||
[[Category: | |||
Текущая версия от 07:32, 26 августа 2026
Flying — трейт (Traits) в Eldfall Chronicles.
While in this state, the model: - Has doubled Speed. - Has Melee Attack Strike value of 1. - May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). - Cannot benefit from Cover. - Always has LoS to all models, and all models have LoS to the Flying model. - Cannot become Engaged (state) or cause Engaged (state). - Cannot voluntarily become Crouched (state). - Cannot be targeted by Melee Attacks, except by models that are also in the Flying state. However, if a model in this state declares a Melee Attack against a model that is not in the Flying state, the attacked model can declare a Melee Attack, targeting the Flying model. - Always has LoS to all models, and all models have LoS to the Flying model. The Flying state is automatically canceled if a model in this state becomes Incapacitated, Dead, Immobilized, Petrified or Crouched (states). Attack and movement Distances are measured as if the figure were placed on the field.