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	<id>https://ru.eldfall-wiki.ru/index.php?action=history&amp;feed=atom&amp;title=Water_Elemental%2C_Tier_III</id>
	<title>Water Elemental, Tier III - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://ru.eldfall-wiki.ru/index.php?action=history&amp;feed=atom&amp;title=Water_Elemental%2C_Tier_III"/>
	<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;action=history"/>
	<updated>2026-10-24T09:57:06Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1725&amp;oldid=prev</id>
		<title>Reevol: Synced from local Guildhall data editor</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1725&amp;oldid=prev"/>
		<updated>2026-08-26T07:50:11Z</updated>

		<summary type="html">&lt;p&gt;Synced from local Guildhall data editor&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 07:50, 26 августа 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Water_Elemental_Tier_III_portrait.jpg|thumb|200px|Water Elemental, Tier III]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Water Elemental, Tier III&amp;#039;&amp;#039;&amp;#039; — юнит фракции [[:Category:Neutral|Neutral]] в &amp;#039;&amp;#039;Eldfall Chronicles&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Water Elemental, Tier III&amp;#039;&amp;#039;&amp;#039; — юнит фракции [[:Category:Neutral|Neutral]] в &amp;#039;&amp;#039;Eldfall Chronicles&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1507&amp;oldid=prev</id>
		<title>Reevol: Synced from local Guildhall data editor</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1507&amp;oldid=prev"/>
		<updated>2026-08-26T07:30:57Z</updated>

		<summary type="html">&lt;p&gt;Synced from local Guildhall data editor&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 07:30, 26 августа 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Строка 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Классы==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Классы==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Creature]]===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Creature]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creatures &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;не имеют особых способностей, связанных с их &lt;/del&gt;Class. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Однако некоторые &lt;/del&gt;Quests &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;могут содержать правила,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creatures &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have no particular abilities connected to their &lt;/ins&gt;Class. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, some &lt;/ins&gt;Quests &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may have rules&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;добавляющие особый &lt;/del&gt;Effect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;к &lt;/del&gt;Class &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creature&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that add a specific &lt;/ins&gt;Effect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the Creature &lt;/ins&gt;Class.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Трейты==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Трейты==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Elemental|Elemental]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;На эту модель не действуют следующие &lt;/del&gt;Traits: [[Stagger]], Vampirism, [[Mindgame]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;На неё не действуют &lt;/del&gt;[[Charm]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;или &lt;/del&gt;Toxic Environment. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Она не может входить в состояния &lt;/del&gt;[[Bleeding]], [[Poisoned]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;и &lt;/del&gt;[[Weakened]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если &lt;/del&gt;HP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;модели достигает &lt;/del&gt;0, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она убирается с поля&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Elemental|Elemental]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This model cannot be affected by the following &lt;/ins&gt;Traits: [[Stagger]], Vampirism, [[Mindgame]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It cannot be affected by the &lt;/ins&gt;[[Charm]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;Toxic Environment. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It cannot enter &lt;/ins&gt;[[Bleeding]], [[Poisoned]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and &lt;/ins&gt;[[Weakened]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the model&#039;s &lt;/ins&gt;HP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reaches &lt;/ins&gt;0, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is removed from the field&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Affinity (Element)|Affinity (Water)]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Модель с этим &lt;/del&gt;Trait &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;может накладывать Spells стихии &lt;/del&gt;(Water). (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Например&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;элемент &lt;/del&gt;= &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;огонь&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;вода&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;профанная стихия и т.д&lt;/del&gt;.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Affinity (Element)|Affinity (Water)]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A model with this &lt;/ins&gt;Trait &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can cast &lt;/ins&gt;(Water) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spells&lt;/ins&gt;. (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Water &lt;/ins&gt;= &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire, water&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;profane&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;etc&lt;/ins&gt;.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Survival (X Environment)|Survival (Aquatic Environment)]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;На эту модель не действует &lt;/del&gt;Environment &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Aquatic)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Survival (X Environment)|Survival (Aquatic Environment)]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This model is not affected by the Aquatic &lt;/ins&gt;Environment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Elemental Essence (Element)|Elemental Essence (Element)]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Эта модель не может получать &lt;/del&gt;Effects &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;от Attacks стихии &lt;/del&gt;(Element) (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она всё равно получает &lt;/del&gt;Damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;как обычно&lt;/del&gt;). Melee Attacks &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;с использованием &lt;/del&gt;Natural Weapons &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;этой модели наносят Spell Damage стихии &lt;/del&gt;(Element).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Elemental Essence (Element)|Elemental Essence (Element)]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This model cannot suffer &lt;/ins&gt;Effects &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/ins&gt;(Element) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attacks &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it still suffers &lt;/ins&gt;Damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as normal&lt;/ins&gt;). Melee Attacks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with this model&#039;s &lt;/ins&gt;Natural Weapons &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal &lt;/ins&gt;(Element) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell Damage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Vigilance|Vigilance]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Эта модель невосприимчива к Trait &lt;/del&gt;Surprise Attack. Front arc &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;этой модели расширяется до &lt;/del&gt;360°. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;У этой модели нет &lt;/del&gt;Back arc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Vigilance|Vigilance]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This model is immune to the &lt;/ins&gt;Surprise Attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trait&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This model&#039;s &lt;/ins&gt;Front arc &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extends to &lt;/ins&gt;360°. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This model does not have a &lt;/ins&gt;Back arc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Resistance (X)|Resistance (non-spell)]] : Power Hit&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, нанесённого этой модели &lt;/del&gt;Attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;с Type или Trait &lt;/del&gt;(non-spell)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, уменьшается вдвое&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Resistance (X)|Resistance (non-spell)]] : Power &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of a &lt;/ins&gt;Hit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealt to this model by an &lt;/ins&gt;Attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the &lt;/ins&gt;(non-spell) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Type or Trait is halved&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Resistance (X)|Resistance (Burn) II]] : Hits &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;и связанные &lt;/del&gt;Effects&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, нанесённые этой модели &lt;/del&gt;Attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;с Type или Trait &lt;/del&gt;(Burn)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, отменяются&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Resistance (X)|Resistance (Burn) II]] : Hits &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and related &lt;/ins&gt;Effects &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealt to this model by an &lt;/ins&gt;Attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the &lt;/ins&gt;(Burn) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Type or Trait are negated&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Скиллы==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Скиллы==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Regeneration|Regeneration]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Во время своей &lt;/del&gt;Strategic phase &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;эта модель может восстановить &lt;/del&gt;1 HP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;и отменить состояния &lt;/del&gt;Bleeding, Weakened &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;и &lt;/del&gt;Crippled.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Regeneration|Regeneration]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During its &lt;/ins&gt;Strategic phase&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, this model may regain &lt;/ins&gt;1 HP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and cancel the &lt;/ins&gt;Bleeding, Weakened &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;Crippled &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;States&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Spellcrafts==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Spellcrafts==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Строка 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Wellspring&#039;&#039;&#039; || I || Water || Spell, Ranged || — || 16, AOE: Circular S || 1 || [[Targetless]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Каст автоматически считается успешным, если заклинатель добровольно получает &lt;/del&gt;1 Wound. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Область &lt;/del&gt;AoE &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;становится &lt;/del&gt;Shallow Aquatic environment. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;При касте &lt;/del&gt;Water Conjuration Spell &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;в этой области может быть призвано существо&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Wellspring&#039;&#039;&#039; || I || Water || Spell, Ranged || — || 16, AOE: Circular S || 1 || [[Targetless]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The casting can automatically succeed if the caster voluntarily suffers &lt;/ins&gt;1 Wound. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;AoE &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area becomes a &lt;/ins&gt;Shallow Aquatic environment. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When casting a &lt;/ins&gt;Water Conjuration Spell&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a creature can be summoned in this area&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Строка 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Water Tentacle]] || 1 || Weapon || 10 || AoE: Spray S || 2 || — || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;При &lt;/del&gt;hit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;притянуть врага на &lt;/del&gt;3&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ближе&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Water Tentacle]] || 1 || Weapon || 10 || AoE: Spray S || 2 || — || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/ins&gt;hit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, pull enemy &lt;/ins&gt;3&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closer&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Ice Pick ]] || 1 || Weapon || 18 || 1 || 1 || — || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Пользователь получает &lt;/del&gt;+3 OFF, [[Stagger]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Раз за &lt;/del&gt;Attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;пользователь может перебросить &lt;/del&gt;Attack roll.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Ice Pick ]] || 1 || Weapon || 18 || 1 || 1 || — || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;User gains &lt;/ins&gt;+3 OFF, [[Stagger]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once per &lt;/ins&gt;Attack&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the user may re-roll the &lt;/ins&gt;Attack roll.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Tidal Wave]] || 1 || Weapon || 10 || AoE: Spray L || 1 || — || [[Knockdown]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Tidal Wave]] || 1 || Weapon || 10 || AoE: Spray L || 1 || — || [[Knockdown]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Строка 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Особое==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Особое==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everflowing: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;эта модель не может стать &lt;/del&gt;Engaged. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;При атаке на неё она может переместиться на &lt;/del&gt;2&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;в любом направлении в конце &lt;/del&gt;Resolution Step. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;В радиусе &lt;/del&gt;4&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;вокруг этой модели действует &lt;/del&gt;Shallow Aquatic Environment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everflowing: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This model cannot become &lt;/ins&gt;Engaged. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When attacked, it may move for &lt;/ins&gt;2&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in any direction at the end of &lt;/ins&gt;Resolution Step. 4&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around this model is &lt;/ins&gt;Shallow Aquatic Environment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Глоссарий==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Глоссарий==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Bleeding : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Модель в этом состоянии должна выполнять бросок на проверку Т в каждую свою &lt;/del&gt;Strategic phase.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Bleeding : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A model in this state must perform a Toughness roll in its every &lt;/ins&gt;Strategic phase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Проваленный бросок приводит к тому, что модель получает &lt;/del&gt;Wound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A failed roll causes the model to suffer a &lt;/ins&gt;Wound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Charm : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Когда вражеская модель объявляет &lt;/del&gt;Reaction &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;против этой модели&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она должна сначала выполнить &lt;/del&gt;Intellect roll. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если бросок провален&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она не может объявлять никакое &lt;/del&gt;Normal Action&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, кроме &lt;/del&gt;Nothing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, до конца &lt;/del&gt;Activation Sequence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Charm : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When an enemy model declares &lt;/ins&gt;Reaction &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against this model&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it must first perform an &lt;/ins&gt;Intellect roll. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If it fails the roll&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it may not declare any &lt;/ins&gt;Normal Action &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other than &lt;/ins&gt;Nothing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until the end of the &lt;/ins&gt;Activation Sequence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Knockdown : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Модель, получившая &lt;/del&gt;Hit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;с этим &lt;/del&gt;Trait&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, переходит в состояние &lt;/del&gt;[[Crouched]] (State). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Этот трейт не действует на модели на два или более Size больше атакующего&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Knockdown : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A model that suffers a &lt;/ins&gt;Hit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with this &lt;/ins&gt;Trait &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becomes &lt;/ins&gt;[[Crouched]] (State). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This trait does not affect models two or more Sizes larger than the attacker&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Mindgame : Dodge &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;против &lt;/del&gt;Attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;с этим &lt;/del&gt;Trait &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;использует &lt;/del&gt;INT &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;вместо &lt;/del&gt;AG. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если модель получает &lt;/del&gt;Mindgame Hit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;с &lt;/del&gt;PW, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она бросает &lt;/del&gt;INT &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;вместо выполнения &lt;/del&gt;Damage Roll. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;При провале броска модель получает &lt;/del&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Mindgame : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/ins&gt;Dodge &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against an &lt;/ins&gt;Attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with this &lt;/ins&gt;Trait &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uses &lt;/ins&gt;INT &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead of &lt;/ins&gt;AG. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a model suffers a &lt;/ins&gt;Mindgame Hit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;PW, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it rolls &lt;/ins&gt;INT &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead of making a &lt;/ins&gt;Damage Roll. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On a failed roll, the model suffers &lt;/ins&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Poisoned : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Модель в этом состоянии должна выполнять &lt;/del&gt;Toughness roll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;с модификатором &lt;/del&gt;-6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;в каждую&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Poisoned : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A model in this state must perform a &lt;/ins&gt;Toughness roll &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a &lt;/ins&gt;-6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modifier in its every&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;свою &lt;/del&gt;Strategic phase. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Проваленный бросок приводит к тому, что модель получает &lt;/del&gt;Wound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strategic phase. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A failed roll causes the model to suffer a &lt;/ins&gt;Wound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Stagger : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Модель, получившая &lt;/del&gt;Hit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;с этим &lt;/del&gt;Trait&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, теряет &lt;/del&gt;1 Activation Point (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;до конца хода&lt;/del&gt;). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Этот &lt;/del&gt;Trait &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;не действует на модели на два или более Size больше атакующего&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Stagger : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A model that suffers a &lt;/ins&gt;Hit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with this &lt;/ins&gt;Trait &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loses &lt;/ins&gt;1 Activation Point (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until the end of the turn&lt;/ins&gt;). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;Trait &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does not affect models two or more Sizes larger than the attacker&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Targetless : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Находясь в роли &lt;/del&gt;Active, Attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;с этим &lt;/del&gt;Trait &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;не требует модели в качестве цели&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Вместо этого целью может быть любая поверхность на поле&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если у &lt;/del&gt;Spell &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;есть и &lt;/del&gt;Casting Aura&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, и &lt;/del&gt;AoE Reach, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;а цель — плоская поверхность&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;земля&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;то шаблон должен быть размещён полностью в пределах &lt;/del&gt;Casting Aura.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Targetless : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When in the &lt;/ins&gt;Active &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;Attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with this &lt;/ins&gt;Trait &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does not require a model as a target&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead, the target can be any surface on the field&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the &lt;/ins&gt;Spell &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has both &lt;/ins&gt;Casting Aura &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;AoE Reach, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the target is a flat surface&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then the template must be placed wholly within the &lt;/ins&gt;Casting Aura.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Weakened : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;У модели в этом состоянии вдвое снижена &lt;/del&gt;Toughness &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;и &lt;/del&gt;-1 Stamina.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Weakened : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A model in this state has halved &lt;/ins&gt;Toughness&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and &lt;/ins&gt;-1 Stamina.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Units]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Units]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Neutral]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Neutral]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1460&amp;oldid=prev</id>
		<title>Reevol: Synced from local Guildhall data editor</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1460&amp;oldid=prev"/>
		<updated>2026-08-03T11:45:33Z</updated>

		<summary type="html">&lt;p&gt;Synced from local Guildhall data editor&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 11:45, 3 августа 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Строка 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Wellspring&#039;&#039;&#039; || I || Water || Spell&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Wellspring&lt;/del&gt;, Ranged || — || 16, AOE: Circular S || 1 || [[Targetless]]. Каст автоматически считается успешным, если заклинатель добровольно получает 1 Wound. Область AoE становится Shallow Aquatic environment. При касте Water Conjuration Spell в этой области может быть призвано существо.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Wellspring&#039;&#039;&#039; || I || Water || Spell, Ranged || — || 16, AOE: Circular S || 1 || [[Targetless]]. Каст автоматически считается успешным, если заклинатель добровольно получает 1 Wound. Область AoE становится Shallow Aquatic environment. При касте Water Conjuration Spell в этой области может быть призвано существо.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1228&amp;oldid=prev</id>
		<title>Reevol: Synced from local Guildhall data editor</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1228&amp;oldid=prev"/>
		<updated>2026-08-03T10:05:02Z</updated>

		<summary type="html">&lt;p&gt;Synced from local Guildhall data editor&lt;/p&gt;
&lt;a href=&quot;https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;amp;diff=1228&amp;amp;oldid=1189&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1189&amp;oldid=prev</id>
		<title>Reevol: 1 версия импортирована</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1189&amp;oldid=prev"/>
		<updated>2026-07-15T13:43:35Z</updated>

		<summary type="html">&lt;p&gt;1 версия импортирована&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 13:43, 15 июля 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1188&amp;oldid=prev</id>
		<title>Reevol&gt;WikiImport: Corrected RU unit cards</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1188&amp;oldid=prev"/>
		<updated>2026-07-09T13:00:00Z</updated>

		<summary type="html">&lt;p&gt;Corrected RU unit cards&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 13:00, 9 июля 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Строка 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Заклинания ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Заклинания ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wellspring (уровень I) ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wellspring (уровень I) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;—&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{| class=&quot;wikitable&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[Wellspring]] || &lt;/ins&gt;— &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| Water || Spell, Ranged, Transmutation || — || 16 || 1 || [[Targetless|Targetless]]. Кастование автоматически удаётся, если кастер добровольно получает 1 Рану. Область AoE становится Shallow Aquatic Environment. При кастовании заклинания Water Conjuration существо может быть призвано в этой области.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Снаряжение ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Снаряжение ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Строка 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Regeneration]] : Навык. В свою Стратегическую фазу модель восстанавливает 1 HP за уровень и может снять Bleeding, Weakened и Crippled.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Regeneration]] : Навык. В свою Стратегическую фазу модель восстанавливает 1 HP за уровень и может снять Bleeding, Weakened и Crippled.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Stagger]] : Свойство. Модель, получившая попадание, теряет 1 Activation Point (до конца хода).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Stagger]] : Свойство. Модель, получившая попадание, теряет 1 Activation Point (до конца хода).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; [[Targetless]] : Свойство. В активной роли атака не требует модели в качестве цели — целью может быть любая точка поля.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reevol&gt;WikiImport</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1080&amp;oldid=prev</id>
		<title>Reevol&gt;WikiImport: Corrected RU unit cards</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1080&amp;oldid=prev"/>
		<updated>2026-07-09T13:00:00Z</updated>

		<summary type="html">&lt;p&gt;Corrected RU unit cards&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 13:00, 9 июля 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Reevol&gt;WikiImport</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1081&amp;oldid=prev</id>
		<title>Reevol: 1 версия импортирована</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=1081&amp;oldid=prev"/>
		<updated>2026-07-09T08:58:18Z</updated>

		<summary type="html">&lt;p&gt;1 версия импортирована&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- PAGE: Water Elemental, Tier III --&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Water Elemental, Tier III&amp;#039;&amp;#039;&amp;#039; — юнит фракции [[:Category:Creatures|Creatures]] в &amp;#039;&amp;#039;Eldfall Chronicles&amp;#039;&amp;#039;. Размер: &amp;#039;&amp;#039;&amp;#039;Gigantic&amp;#039;&amp;#039;&amp;#039;. Классы: [[Creature]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || 14 || 14 || 14 || 8 || 8 || 14 || 2 || 5 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Классы ==&lt;br /&gt;
; [[Creature]] : У Creature нет особых способностей, связанных с классом. Отдельные квесты могут добавлять классу Creature особый эффект.&lt;br /&gt;
&lt;br /&gt;
== Трейты ==&lt;br /&gt;
; [[Elemental|Elemental]] : Эта модель не подвержена свойствам [[Stagger|Stagger]], Vampirism и [[Mindgame|Mindgame]], Навыку [[Charm I/II|Charm]] и Toxic Environment. Она не может войти в состояния [[Bleeding|Bleeding]], [[Poisoned|Poisoned]] или [[Weakened|Weakened]]. Если её HP достигает 0, она убирается с поля.&lt;br /&gt;
; [[Affinity (Element)|Affinity (Water)]] : Эта модель может кастовать заклинания элемента (Element). (Например: Element = Fire, Water, Profane и т.д.)&lt;br /&gt;
; [[Survival (X Environment)|Survival (Aquatic)]] : Эта модель не подвержена окружению X (X Environment).&lt;br /&gt;
; [[Elemental Essence (Element)|Elemental Essence (Water)]] : Эта модель не подвержена эффектам от атак элемента (Element) (урон она получает как обычно). Ближними атаками природным оружием она наносит урон заклинанием элемента (Element).&lt;br /&gt;
; [[Vigilance|Vigilance I]] : Эта модель невосприимчива к свойству [[Surprise Attack|Surprise Attack]], имеет Front-дугу 360° и не имеет Back-дуги.&lt;br /&gt;
; [[Resistance I/II (X)|Resistance (non-spell) I]] : &amp;#039;&amp;#039;&amp;#039;I:&amp;#039;&amp;#039;&amp;#039; PW Попадания с типом или свойством (X) против этой модели уменьшается вдвое.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;II:&amp;#039;&amp;#039;&amp;#039; Попадания и эффекты от Атаки с типом или свойством (X) аннулируются.&lt;br /&gt;
; [[Resistance I/II (X)|Resistance (Burn) II]] : &amp;#039;&amp;#039;&amp;#039;I:&amp;#039;&amp;#039;&amp;#039; PW Попадания с типом или свойством (X) против этой модели уменьшается вдвое.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;II:&amp;#039;&amp;#039;&amp;#039; Попадания и эффекты от Атаки с типом или свойством (X) аннулируются.&lt;br /&gt;
&lt;br /&gt;
== Навыки ==&lt;br /&gt;
; [[Regeneration|Regeneration I]] : В свой ход модель с Regeneration восстанавливает HP согласно правилам Навыка. Не работает, пока модель в состоянии [[Incapacitated|Incapacitated]].&lt;br /&gt;
&lt;br /&gt;
== Заклинания ==&lt;br /&gt;
=== Wellspring (уровень I) ===&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
== Снаряжение ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Предмет !! PW !! RCH !! STK !! Эффект&lt;br /&gt;
|-&lt;br /&gt;
| Water Tentacle || 10 || AoE: Spray S || 2 || При попадании притянуть врага на 3” ближе. (Natural &amp;amp; Ranged)&lt;br /&gt;
|-&lt;br /&gt;
| Ice Pick || 18 || 1 || 1 || Пользователь получает +3 OFF, Stagger. Раз за атаку он может перебросить бросок атаки. (Natural &amp;amp; Melee)&lt;br /&gt;
|-&lt;br /&gt;
| Tidal Wave || 10 || AoE: Spray L || 1 || Knockdown. (Natural &amp;amp; Ranged)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Особое ==&lt;br /&gt;
Everflowing: эта модель не может стать Engaged. При атаке она может переместиться на 2&amp;quot; в любом направлении в конце шага разрешения. В радиусе 4&amp;quot; вокруг неё — Shallow Aquatic Environment.&lt;br /&gt;
&lt;br /&gt;
== Глоссарий ==&lt;br /&gt;
; [[Burn (X)]] : Свойство. Если модель получает хотя бы одну Рану с этим свойством, атакующий делает X бросков DMG со значением ARM 0; каждый успешный бросок наносит Рану.&lt;br /&gt;
; [[Knockdown]] : Свойство. Модель, получившая попадание, становится Crouched.&lt;br /&gt;
; [[Regeneration]] : Навык. В свою Стратегическую фазу модель восстанавливает 1 HP за уровень и может снять Bleeding, Weakened и Crippled.&lt;br /&gt;
; [[Stagger]] : Свойство. Модель, получившая попадание, теряет 1 Activation Point (до конца хода).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
</feed>