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	<id>https://ru.eldfall-wiki.ru/index.php?action=history&amp;feed=atom&amp;title=Taunt</id>
	<title>Taunt - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://ru.eldfall-wiki.ru/index.php?action=history&amp;feed=atom&amp;title=Taunt"/>
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	<updated>2026-08-26T15:37:57Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Taunt&amp;diff=1622&amp;oldid=prev</id>
		<title>Reevol: Synced from local Guildhall data editor</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Taunt&amp;diff=1622&amp;oldid=prev"/>
		<updated>2026-08-26T07:33:44Z</updated>

		<summary type="html">&lt;p&gt;Synced from local Guildhall data editor&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 07:33, 26 августа 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Taunt&amp;#039;&amp;#039;&amp;#039; — скилл (&amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;) в &amp;#039;&amp;#039;Eldfall Chronicles&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Taunt&amp;#039;&amp;#039;&amp;#039; — скилл (&amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;) в &amp;#039;&amp;#039;Eldfall Chronicles&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Когда эта модель выполняет &lt;/del&gt;Movement, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она может заставить вражеские модели, у которых есть &lt;/del&gt;LoS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;до этой модели или в чью Awareness эта модель входит&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;выполнить &lt;/del&gt;INT roll. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Каждый враг, проваливший бросок, должен объявить &lt;/del&gt;Reaction.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When this model performs a &lt;/ins&gt;Movement, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it may force enemy models with &lt;/ins&gt;LoS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to this model or within whose awareness this model enters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to perform an &lt;/ins&gt;INT roll. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every enemy that fails needs to declare a &lt;/ins&gt;Reaction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Skills]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Skills]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Taunt&amp;diff=1340&amp;oldid=prev</id>
		<title>Reevol: Synced from local Guildhall data editor</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Taunt&amp;diff=1340&amp;oldid=prev"/>
		<updated>2026-08-03T10:07:54Z</updated>

		<summary type="html">&lt;p&gt;Synced from local Guildhall data editor&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Taunt&amp;#039;&amp;#039;&amp;#039; — скилл (&amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;) в &amp;#039;&amp;#039;Eldfall Chronicles&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Когда эта модель выполняет Movement, она может заставить вражеские модели, у которых есть LoS до этой модели или в чью Awareness эта модель входит, выполнить INT roll. Каждый враг, проваливший бросок, должен объявить Reaction.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
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