<?xml version="1.0"?>
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	<id>https://ru.eldfall-wiki.ru/index.php?action=history&amp;feed=atom&amp;title=Blue_Yaksha</id>
	<title>Blue Yaksha - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://ru.eldfall-wiki.ru/index.php?action=history&amp;feed=atom&amp;title=Blue_Yaksha"/>
	<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;action=history"/>
	<updated>2026-08-26T10:26:11Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=1739&amp;oldid=prev</id>
		<title>Reevol: Synced from local Guildhall data editor</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=1739&amp;oldid=prev"/>
		<updated>2026-08-26T07:50:27Z</updated>

		<summary type="html">&lt;p&gt;Synced from local Guildhall data editor&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 07:50, 26 августа 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Blue_Yaksha_portrait.jpg|thumb|200px|Blue Yaksha]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blue Yaksha&amp;#039;&amp;#039;&amp;#039; — юнит фракции [[:Category:Oni Clans|Oni Clans]] в &amp;#039;&amp;#039;Eldfall Chronicles&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blue Yaksha&amp;#039;&amp;#039;&amp;#039; — юнит фракции [[:Category:Oni Clans|Oni Clans]] в &amp;#039;&amp;#039;Eldfall Chronicles&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=1521&amp;oldid=prev</id>
		<title>Reevol: Synced from local Guildhall data editor</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=1521&amp;oldid=prev"/>
		<updated>2026-08-26T07:31:17Z</updated>

		<summary type="html">&lt;p&gt;Synced from local Guildhall data editor&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 07:31, 26 августа 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Строка 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Классы==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Классы==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Creature]]===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Creature]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creatures &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;не имеют особых способностей, связанных с их &lt;/del&gt;Class. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Однако некоторые &lt;/del&gt;Quests &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;могут содержать правила,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creatures &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have no particular abilities connected to their &lt;/ins&gt;Class. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, some &lt;/ins&gt;Quests &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may have rules&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;добавляющие особый &lt;/del&gt;Effect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;к &lt;/del&gt;Class &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creature&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that add a specific &lt;/ins&gt;Effect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the Creature &lt;/ins&gt;Class.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Трейты==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Трейты==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Affinity (Element)|Affinity (Profane)]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Модель с этим &lt;/del&gt;Trait &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;может накладывать Spells стихии &lt;/del&gt;(Profane). (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Например&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;элемент &lt;/del&gt;= &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;огонь&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;вода&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;профанная стихия и т.д&lt;/del&gt;.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Affinity (Element)|Affinity (Profane)]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A model with this &lt;/ins&gt;Trait &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can cast &lt;/ins&gt;(Profane) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spells&lt;/ins&gt;. (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Profane &lt;/ins&gt;= &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;water&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;profane, etc&lt;/ins&gt;.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Demon|Demon]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Когда эта модель наносит &lt;/del&gt;Wound &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;модели&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;та модель должна выполнить &lt;/del&gt;M roll. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;В случае провала раненая модель переходит в состояние &lt;/del&gt;[[Panicked]] (State) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;до конца хода&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если эта модель наносит &lt;/del&gt;Critical Hit, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;модель, получившая удар, автоматически переходит в состояние &lt;/del&gt;[[Panicked]] (State) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;до конца хода&lt;/del&gt;. Attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;этой модели получает модификатор &lt;/del&gt;+4&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, если объявляется против модели в состоянии &lt;/del&gt;Panicked. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Этот трейт не действует против моделей с этим же &lt;/del&gt;Trait.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Demon|Demon]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When this model deals a &lt;/ins&gt;Wound &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to a model&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that model must perform a &lt;/ins&gt;M roll. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If failed, the wounded model becomes&lt;/ins&gt;[[Panicked]] (State) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until the end of the turn&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If this model scores a &lt;/ins&gt;Critical Hit, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the hit model automatically becomes &lt;/ins&gt;[[Panicked]] (State) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until the end of the turn&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This model&#039;s &lt;/ins&gt;Attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receives &lt;/ins&gt;+4 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modifier when it is declared against a model in the &lt;/ins&gt;Panicked &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;State&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This trait does not work against models with this &lt;/ins&gt;Trait.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Survival (X Environment)|Survival (Difficult Environment)]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;На эту модель не действует &lt;/del&gt;Environment &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Difficult)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Survival (X Environment)|Survival (Difficult Environment)]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This model is not affected by the Difficult &lt;/ins&gt;Environment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Menacing|Menacing]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Модели с &lt;/del&gt;LoS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;на эту модель получают модификатор &lt;/del&gt;-2 M &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;за каждый уровень этой &lt;/del&gt;ability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Menacing|Menacing]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Models with &lt;/ins&gt;LoS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to this model suffer a &lt;/ins&gt;-2 M &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modifier for every level of this &lt;/ins&gt;ability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Скиллы==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Скиллы==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Stealth|Stealth]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Когда эта модель активируется, она не провоцирует &lt;/del&gt;Reaction &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;со стороны вражеских моделей, у которых нет &lt;/del&gt;LoS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;до неё, независимо от того&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;находится ли эта модель в пределах &lt;/del&gt;Awareness &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;вражеской модели или нет&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Stealth|Stealth]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When this model activates it does not provoke a &lt;/ins&gt;Reaction &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from enemy models that do not have &lt;/ins&gt;LoS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regardless of whether this model is within an enemy model&#039;s &lt;/ins&gt;Awareness &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or not&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Flicker|Flicker]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;При объявлении &lt;/del&gt;Movement &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;эта модель может игнорировать препятствия и другие модели. Она может двигаться в любом направлении&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;даже вертикально&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Общее расстояние измеряется по прямой линии между начальной и конечной позициями&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Модель не может закончить своё &lt;/del&gt;Movement &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;поверх другой модели или внутри препятствия&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если Movement заканчивается в воздухе&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;поместите модель под ним и выполните проверку на &lt;/del&gt;Fall Damage. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Враги могут реагировать на эту модель только если могут провести &lt;/del&gt;LoS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;до начальной или конечной позиции этой модели, либо если эта модель входит в их &lt;/del&gt;Awareness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Flicker|Flicker]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When declaring &lt;/ins&gt;Movement, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this model may ignore obstacles and other models, moving in any direction, even vertically&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Distance is measured as a straight line between start and end positions&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This model cannot end &lt;/ins&gt;Movement &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on another model or in scenery&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If ending mid-air&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place it underneath and test for &lt;/ins&gt;Fall Damage. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enemies can react if they have &lt;/ins&gt;LoS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the start or end positions or if this model moves into their &lt;/ins&gt;Awareness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Hit and Retreat|Hit and Retreat]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Во время своего &lt;/del&gt;Movement step &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;эта модель может отменить состояние &lt;/del&gt;[[Engaged]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;без необходимости броска&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Hit and Retreat|Hit and Retreat]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During its &lt;/ins&gt;Movement step&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, this model may cancel the &lt;/ins&gt;[[Engaged]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;state without any roll required&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если она объявляет &lt;/del&gt;Attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;в своей &lt;/del&gt;Activation, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она может выполнить &lt;/del&gt;Walk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;в конце &lt;/del&gt;Resolution step.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If it declares an &lt;/ins&gt;Attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in its &lt;/ins&gt;Activation, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it may perform &lt;/ins&gt;Walk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during the end of &lt;/ins&gt;Resolution step.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Инвентарь==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Инвентарь==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Строка 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Глоссарий==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Глоссарий==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Bleed : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если модель получает хотя бы один &lt;/del&gt;Wound &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;с этим &lt;/del&gt;Trait, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она переходит в &lt;/del&gt;[[Bleeding|Bleeding State]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Bleed : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a model suffers at least one &lt;/ins&gt;Wound &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with this &lt;/ins&gt;Trait, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it enters the &lt;/ins&gt;[[Bleeding|Bleeding State]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Engaged : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Во время &lt;/del&gt;movement step&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, находясь в роли &lt;/del&gt;Active, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;активированная модель в состоянии &lt;/del&gt;Engaged &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;может объявить только &lt;/del&gt;Idle &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;или &lt;/del&gt;Walk.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Engaged : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During the &lt;/ins&gt;movement step &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when in the &lt;/ins&gt;Active &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;Engaged &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activated model may only declare &lt;/ins&gt;Idle &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;Walk.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Однако&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;если она объявляет &lt;/del&gt;Walk, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она может двигаться только прямо в сторону вражеской модели, вызывающей состояние &lt;/del&gt;Engaged.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if it declares &lt;/ins&gt;Walk, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can only move directly towards the enemy model that is causing the &lt;/ins&gt;Engaged&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если модель находится в состоянии &lt;/del&gt;Engaged &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;от нескольких моделей&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она должна выбрать одну из вражеских моделей, вызывающих&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;state&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a model is &lt;/ins&gt;Engaged &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by more than one model&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it must choose one of the enemy models causing the&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;состояние &lt;/del&gt;Engaged&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, при объявлении действия &lt;/del&gt;Walk&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, и должна двигаться прямо к этой вражеской модели&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engaged &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;state when declaring the &lt;/ins&gt;Walk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action and it must move directly towards that enemy model&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Пока модель находится в состоянии &lt;/del&gt;Engaged, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она может объявить только &lt;/del&gt;Melee Attack, Assist (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;нацеленный на себя&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;или &lt;/del&gt;Dodge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;Engaged, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a model may declare only &lt;/ins&gt;Melee Attack, Assist (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;targeting itself&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;Dodge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Модель перестаёт быть &lt;/del&gt;Engaged&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, когда она покидает зону досягаемости &lt;/del&gt;melee&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-оружия вражеской&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A model ceases to be &lt;/ins&gt;Engaged &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when it leaves the &lt;/ins&gt;melee &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon reach of the enemy&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;модели&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;выполняет Disengage с помощью &lt;/del&gt;Dodge, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;или переводит вражескую модель в состояние &lt;/del&gt;Incapacitated,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;model&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disengages with a &lt;/ins&gt;Dodge, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or by rendering the enemy model into the &lt;/ins&gt;Incapacitated,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Petrified, Crouched &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;или &lt;/del&gt;Dead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Petrified, Crouched &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;Dead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;state&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Пока модель находится в состоянии &lt;/del&gt;Engaged, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она автоматически имеет &lt;/del&gt;LoS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ко всем вражеским моделям, вызывающим&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While a model is &lt;/ins&gt;Engaged, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it automatically has &lt;/ins&gt;LoS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to all enemy models that are causing&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;у неё состояние &lt;/del&gt;Engaged, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;но не может реагировать против моделей за пределами своей &lt;/del&gt;Awareness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it to be &lt;/ins&gt;Engaged, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but cannot react against models outside of its &lt;/ins&gt;Awareness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Panicked : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;При проваленном &lt;/del&gt;Intellect roll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;вражеская модель также должна выполнить &lt;/del&gt;Walk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;в сторону пользователя на всё своё значение&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Panicked : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On a failed &lt;/ins&gt;Intellect roll&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the enemy model must also perform &lt;/ins&gt;Walk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;towards the user for its entire Speed&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speed &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;если способна&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;в конце &lt;/del&gt;Activation Sequence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;value &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if able&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at the end of the &lt;/ins&gt;Activation Sequence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если она начинает свой ход в состоянии &lt;/del&gt;Engaged&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, она объявит &lt;/del&gt;Idle &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;и &lt;/del&gt;Dodge. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если &lt;/del&gt;Movement &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;модели в этом &lt;/del&gt;State &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;привело бы к выходу за край поля&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;модель убирается из игры и засчитывается как потеря&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If it starts its turn &lt;/ins&gt;Engaged &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will declare &lt;/ins&gt;Idle &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;Dodge. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the &lt;/ins&gt;Movement &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the model in this &lt;/ins&gt;State &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would end past the edge of the field&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the model is removed from play and counts as a loss&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если модель проваливает бросок в своей &lt;/del&gt;Reactive Role, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она может объявить в качестве Reaction только &lt;/del&gt;Dodge &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;в сторону края поля или &lt;/del&gt;Nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the model fails the roll in its &lt;/ins&gt;Reactive Role, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can only declare &lt;/ins&gt;Dodge &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;towards the edge of the field or &lt;/ins&gt;Nothing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as its Reaction&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Sweep : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;При успешном &lt;/del&gt;Attack roll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;все модели в пределах &lt;/del&gt;LoS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;и &lt;/del&gt;Melee Reach &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;этой модели получают &lt;/del&gt;Hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Sweep : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On a successful &lt;/ins&gt;Attack roll&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, all models within this model&#039;s &lt;/ins&gt;LoS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;Melee Reach &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suffer a &lt;/ins&gt;Hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Units]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Units]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Oni Clans]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Oni Clans]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=1242&amp;oldid=prev</id>
		<title>Reevol: Synced from local Guildhall data editor</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=1242&amp;oldid=prev"/>
		<updated>2026-08-03T10:05:25Z</updated>

		<summary type="html">&lt;p&gt;Synced from local Guildhall data editor&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 10:05, 3 августа 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Blue Yaksha&#039;&#039;&#039; — юнит фракции [[:Category:Oni Clans]] в &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Blue Yaksha&#039;&#039;&#039; — юнит фракции [[:Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oni Clans|&lt;/ins&gt;Oni Clans]] в &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{| style=&quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&quot;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[File:Blue_Yaksha_portrait.jpg|200px|Blue Yaksha]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[:File:Blue_Yaksha.pdf|📄 &#039;&#039;&#039;PDF-профиль (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Blue_Yaksha_A5.pdf|буклет A5]]&amp;lt;/small&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Строка 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Классы==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Классы==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Creature]]===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Creature]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;У &lt;/del&gt;Creatures &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;нет &lt;/del&gt;особых способностей, связанных с их &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;классом&lt;/del&gt;. Однако некоторые Quests могут содержать правила, добавляющие &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;классу &lt;/del&gt;Creature &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;особый эффект&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creatures &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;не имеют &lt;/ins&gt;особых способностей, связанных с их &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Class&lt;/ins&gt;. Однако некоторые Quests могут содержать правила,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;добавляющие &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;особый Effect к Class &lt;/ins&gt;Creature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Трейты==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Трейты==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Affinity (Element)|Affinity (Profane)]] : Модель с этим &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;трейтом &lt;/del&gt;может &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;творить заклинания стихий &lt;/del&gt;(Profane).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Affinity (Element)|Affinity (Profane)]] : Модель с этим &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trait &lt;/ins&gt;может &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;накладывать Spells стихии &lt;/ins&gt;(Profane). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Например: элемент = огонь, вода, профанная стихия и т.д.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Demon|Demon]] : Когда эта модель наносит Wound, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;цель обязана &lt;/del&gt;выполнить &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;бросок &lt;/del&gt;M. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;При провале &lt;/del&gt;раненая модель &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;входит &lt;/del&gt;в состояние [[Panicked]] до конца хода. Если эта модель наносит Critical Hit, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;поражённая &lt;/del&gt;модель автоматически &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;становится &lt;/del&gt;[[Panicked]] до конца хода. Attack этой модели получает модификатор +4 против модели в состоянии Panicked. Этот трейт не действует &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;на модели &lt;/del&gt;с этим же &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;трейтом&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Demon|Demon]] : Когда эта модель наносит Wound &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;модели&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;та модель должна &lt;/ins&gt;выполнить M &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roll&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;В случае провала &lt;/ins&gt;раненая модель &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;переходит &lt;/ins&gt;в состояние [[Panicked]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(State) &lt;/ins&gt;до конца хода. Если эта модель наносит Critical Hit, модель&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, получившая удар, &lt;/ins&gt;автоматически &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;переходит в состояние &lt;/ins&gt;[[Panicked]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(State) &lt;/ins&gt;до конца хода. Attack этой модели получает модификатор +4&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, если объявляется &lt;/ins&gt;против модели в состоянии Panicked. Этот трейт не действует &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;против моделей &lt;/ins&gt;с этим же &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trait&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Survival (X Environment)|Survival (Difficult Environment)]] : На эту модель не &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;действуют окружения: &lt;/del&gt;Difficult.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Survival (X Environment)|Survival (Difficult Environment)]] : На эту модель не &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;действует Environment (&lt;/ins&gt;Difficult&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Menacing|Menacing]] : Модели с LoS на эту модель получают модификатор -2 M за каждый уровень этой &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;способности&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Menacing|Menacing]] : Модели с LoS на эту модель получают модификатор -2 M за каждый уровень этой &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Навыки&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Скиллы&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Stealth|Stealth]] : Когда эта модель активируется, она не провоцирует Reaction вражеских моделей, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;не имеющих на &lt;/del&gt;неё &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;LoS&lt;/del&gt;, независимо от того, находится ли &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она &lt;/del&gt;в &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;их &lt;/del&gt;Awareness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Stealth|Stealth]] : Когда эта модель активируется, она не провоцирует Reaction &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;со стороны &lt;/ins&gt;вражеских моделей, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;у которых нет LoS до &lt;/ins&gt;неё, независимо от того, находится ли &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;эта модель &lt;/ins&gt;в &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;пределах &lt;/ins&gt;Awareness &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;вражеской модели или нет&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Flicker|Flicker]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Объявляя движение, &lt;/del&gt;эта модель может игнорировать препятствия и другие модели. Она может двигаться в любом направлении, даже вертикально. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Общая дистанция &lt;/del&gt;измеряется по прямой между начальной и конечной позициями. Модель не может закончить &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;движение на &lt;/del&gt;другой модели или внутри препятствия. Если &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;движение &lt;/del&gt;заканчивается в воздухе, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;поставьте &lt;/del&gt;модель под &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;этой точкой &lt;/del&gt;и &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;проверьте &lt;/del&gt;Fall Damage. Враги могут реагировать на эту модель&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;только если &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;имеют &lt;/del&gt;LoS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;на начальную &lt;/del&gt;или &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;конечную позицию &lt;/del&gt;либо если модель входит в их Awareness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Flicker|Flicker]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;При объявлении Movement &lt;/ins&gt;эта модель может игнорировать препятствия и другие модели. Она может двигаться в любом направлении, даже вертикально. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Общее расстояние &lt;/ins&gt;измеряется по прямой &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;линии &lt;/ins&gt;между начальной и конечной позициями. Модель не может закончить &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;своё Movement поверх &lt;/ins&gt;другой модели или внутри препятствия. Если &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Movement &lt;/ins&gt;заканчивается в воздухе, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;поместите &lt;/ins&gt;модель под &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ним &lt;/ins&gt;и &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;выполните проверку на &lt;/ins&gt;Fall Damage. Враги могут реагировать на эту модель только если &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;могут провести &lt;/ins&gt;LoS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;до начальной &lt;/ins&gt;или &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;конечной позиции этой модели, &lt;/ins&gt;либо если &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;эта &lt;/ins&gt;модель входит в их Awareness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Hit and Retreat|Hit and Retreat]] : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;В свой &lt;/del&gt;Movement &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Step &lt;/del&gt;эта модель может отменить состояние [[Engaged]] без броска.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Hit and Retreat|Hit and Retreat]] : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Во время своего &lt;/ins&gt;Movement &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;step &lt;/ins&gt;эта модель может отменить состояние [[Engaged]] без &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;необходимости &lt;/ins&gt;броска.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Если она объявляет Attack в &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;свою активацию&lt;/del&gt;, она может выполнить Walk в конце Resolution &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Step&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Если она объявляет Attack в &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;своей Activation&lt;/ins&gt;, она может выполнить Walk в конце Resolution &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;step&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Снаряжение&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Инвентарь&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Мест &lt;/del&gt;в &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;снаряжении&lt;/del&gt;:&#039;&#039;&#039; 5&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Место &lt;/ins&gt;в &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;инвентаре&lt;/ins&gt;:&#039;&#039;&#039; 5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Предмет &lt;/del&gt;!! &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Кол-во &lt;/del&gt;!! &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Категория &lt;/del&gt;!! PW !! RCH !! STK !! WGT !! &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Эффект&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item &lt;/ins&gt;!! &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Qty &lt;/ins&gt;!! &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Category &lt;/ins&gt;!! PW !! RCH !! STK !! WGT !! &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Effect&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Bisento]] || 1 || Weapon || T+3 || 2 || 3 || 3 || [[Bleeding|Bleed]], [[Sweep|Sweep I]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Bisento]] || 1 || Weapon || T+3 || 2 || 3 || 3 || [[Bleeding|Bleed]], [[Sweep|Sweep I]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Строка 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Глоссарий==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Глоссарий==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Bleed : &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Состояние&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;В начале активации &lt;/del&gt;этой модели она &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;теряет 1 HP&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Снимается&lt;/del&gt;, когда модель &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;восстанавливает любое количество HP&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Bleed : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если модель получает хотя бы один Wound с этим Trait, она переходит в [[Bleeding|Bleeding State]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Sweep &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I &lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Атака поражает &lt;/del&gt;все модели в пределах &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;досягаемости в дуге 180° (уровень I)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; Engaged : Во время movement step, находясь в роли Active, активированная модель в состоянии Engaged может объявить только Idle или Walk.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Однако, если она объявляет Walk, она может двигаться только прямо в сторону вражеской модели, вызывающей состояние Engaged&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если модель находится в состоянии Engaged от нескольких моделей, она должна выбрать одну из вражеских моделей, вызывающих&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;состояние Engaged, при объявлении действия Walk, и должна двигаться прямо к &lt;/ins&gt;этой &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;вражеской &lt;/ins&gt;модели&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Пока модель находится в состоянии Engaged, &lt;/ins&gt;она &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;может объявить только Melee Attack, Assist (нацеленный на себя) или Dodge&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Модель перестаёт быть Engaged&lt;/ins&gt;, когда &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она покидает зону досягаемости melee-оружия вражеской&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;модели, выполняет Disengage с помощью Dodge, или переводит вражескую модель в состояние Incapacitated,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Petrified, Crouched или Dead.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Пока модель находится в состоянии Engaged, она автоматически имеет LoS ко всем вражеским моделям, вызывающим&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;у неё состояние Engaged, но не может реагировать против моделей за пределами своей Awareness.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; Panicked : При проваленном Intellect roll вражеская модель также должна выполнить Walk в сторону пользователя на всё своё значение&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speed (если способна) в конце Activation Sequence.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если она начинает свой ход в состоянии Engaged, она объявит Idle и Dodge. Если Movement модели в этом State привело бы к выходу за край поля, модель убирается из игры и засчитывается как потеря.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если &lt;/ins&gt;модель &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;проваливает бросок в своей Reactive Role, она может объявить в качестве Reaction только Dodge в сторону края поля или Nothing&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Sweep : &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;При успешном Attack roll &lt;/ins&gt;все модели в пределах &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;LoS и Melee Reach этой модели получают Hit&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Units]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Units]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Oni Clans]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Oni Clans]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=231&amp;oldid=prev</id>
		<title>Reevol: 1 версия импортирована</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=231&amp;oldid=prev"/>
		<updated>2026-07-03T15:48:55Z</updated>

		<summary type="html">&lt;p&gt;1 версия импортирована&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 15:48, 3 июля 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=113&amp;oldid=prev</id>
		<title>Reevol: 1 версия импортирована</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=113&amp;oldid=prev"/>
		<updated>2026-07-03T15:47:26Z</updated>

		<summary type="html">&lt;p&gt;1 версия импортирована&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 15:47, 3 июля 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=230&amp;oldid=prev</id>
		<title>Reevol&gt;Import: Русский перевод юнита</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=230&amp;oldid=prev"/>
		<updated>2026-07-03T10:00:00Z</updated>

		<summary type="html">&lt;p&gt;Русский перевод юнита&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 10:00, 3 июля 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Reevol&gt;Import</name></author>
	</entry>
	<entry>
		<id>https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=112&amp;oldid=prev</id>
		<title>Reevol&gt;Import: Русский перевод юнита</title>
		<link rel="alternate" type="text/html" href="https://ru.eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=112&amp;oldid=prev"/>
		<updated>2026-07-03T10:00:00Z</updated>

		<summary type="html">&lt;p&gt;Русский перевод юнита&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blue Yaksha&amp;#039;&amp;#039;&amp;#039; — юнит фракции [[:Category:Oni Clans]] в &amp;#039;&amp;#039;Eldfall Chronicles&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Blue_Yaksha_portrait.jpg|200px|Blue Yaksha]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Blue_Yaksha.pdf|📄 &amp;#039;&amp;#039;&amp;#039;PDF-профиль (A4)&amp;#039;&amp;#039;&amp;#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Blue_Yaksha_A5.pdf|буклет A5]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Large || [[Creature]] || 30 || 2 || 3 || 5 || 15 || 13 || 10 || 12 || 14 || 15 || 3 || 4 || 14&lt;br /&gt;
|}&lt;br /&gt;
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==Классы==&lt;br /&gt;
===[[Creature]]===&lt;br /&gt;
У Creatures нет особых способностей, связанных с их классом. Однако некоторые Quests могут содержать правила, добавляющие классу Creature особый эффект.&lt;br /&gt;
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==Трейты==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Profane)]] : Модель с этим трейтом может творить заклинания стихий (Profane).&lt;br /&gt;
; [[Demon|Demon]] : Когда эта модель наносит Wound, цель обязана выполнить бросок M. При провале раненая модель входит в состояние [[Panicked]] до конца хода. Если эта модель наносит Critical Hit, поражённая модель автоматически становится [[Panicked]] до конца хода. Attack этой модели получает модификатор +4 против модели в состоянии Panicked. Этот трейт не действует на модели с этим же трейтом.&lt;br /&gt;
; [[Survival (X Environment)|Survival (Difficult Environment)]] : На эту модель не действуют окружения: Difficult.&lt;br /&gt;
; [[Menacing|Menacing]] : Модели с LoS на эту модель получают модификатор -2 M за каждый уровень этой способности.&lt;br /&gt;
&lt;br /&gt;
==Навыки==&lt;br /&gt;
; [[Stealth|Stealth]] : Когда эта модель активируется, она не провоцирует Reaction вражеских моделей, не имеющих на неё LoS, независимо от того, находится ли она в их Awareness.&lt;br /&gt;
; [[Flicker|Flicker]] : Объявляя движение, эта модель может игнорировать препятствия и другие модели. Она может двигаться в любом направлении, даже вертикально. Общая дистанция измеряется по прямой между начальной и конечной позициями. Модель не может закончить движение на другой модели или внутри препятствия. Если движение заканчивается в воздухе, поставьте модель под этой точкой и проверьте Fall Damage. Враги могут реагировать на эту модель, только если имеют LoS на начальную или конечную позицию либо если модель входит в их Awareness.&lt;br /&gt;
; [[Hit and Retreat|Hit and Retreat]] : В свой Movement Step эта модель может отменить состояние [[Engaged]] без броска.&lt;br /&gt;
Если она объявляет Attack в свою активацию, она может выполнить Walk в конце Resolution Step.&lt;br /&gt;
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==Снаряжение==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Мест в снаряжении:&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект&lt;br /&gt;
|-&lt;br /&gt;
| [[Bisento]] || 1 || Weapon || T+3 || 2 || 3 || 3 || [[Bleeding|Bleed]], [[Sweep|Sweep I]]&lt;br /&gt;
|}&lt;br /&gt;
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==Глоссарий==&lt;br /&gt;
; Bleed : Состояние. В начале активации этой модели она теряет 1 HP. Снимается, когда модель восстанавливает любое количество HP.&lt;br /&gt;
; Sweep I : Атака поражает все модели в пределах досягаемости в дуге 180° (уровень I).&lt;br /&gt;
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[[Category:Units]]&lt;br /&gt;
[[Category:Oni Clans]]&lt;/div&gt;</summary>
		<author><name>Reevol&gt;Import</name></author>
	</entry>
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